Arma 3
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SLX Explosion Dust
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Data Type: Mod
File Size
Posted
Updated
2.488 KB
6 Oct, 2022 @ 6:05am
6 Oct, 2022 @ 6:42am
2 Change Notes ( view )

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SLX Explosion Dust

In 1 collection by Gunter Severloh
Gunter's gameplay mod compilation list
999 items
Description
SLX Explosion Dust
This little mod will make explosion dust last longer based on the size
of the explosion from dropped bombs.

The mod is from the SLX mod by Solus.
This is one of many of the modular features in the former SLX
mod from Arma 2 which i had ported to Arma 3.

From Solus's SLX mod readme
Disclaimer and license:
USE AT YOUR OWN RISK. This is an unofficial addon, and is not connected
with Bohemia Interactive.
The maker of this software is not responsible for any harm that comes
to anything resulting in the use of this software.

All SLX releases are provided "as is" with no warranty or guarantee of support of any kind.
All content in this addon made by SLX may be modified and used in any way
with or without credit, except for parts that are under other licenses.

Credit: Solus
16 Comments
Gunter Severloh  [author] 20 May, 2024 @ 4:42pm 
lol, your welcome!
Schnackebums 19 May, 2024 @ 1:33pm 
i was just thinking last night how nice it would be if a mod like this existed and BOOM :steamthis: Thank you!
_mickey_ 7 Nov, 2022 @ 4:02am 
@Gunter Severloh thank you for answer. If it's easy for you to add dust for explosive charges, please do it.
Gunter Severloh  [author] 7 Nov, 2022 @ 12:02am 
Better to just use Blastcore Murr for any other effects because i cant get nothing
to work in the config.
Gunter Severloh  [author] 6 Nov, 2022 @ 4:42pm 
The mod only has defined class BombSmk1, class BombSmk2,
class BombSmk3 in the config.
Which means only those bombs dropped and those bombs that
inherit those classnames will see the smoke effect.

So what i need to add smoke dust like the dropped bombs for placed
explosives i would need the classnames for those as well, i will locate one
of them and add it to the config and
see if i can get it to work, if it does, i will try more and if they work then i will
update the mod accordingly.

So i will post again to let you know the results.
_mickey_ 6 Nov, 2022 @ 4:11pm 
@Gunter Severloh I have had demolition block and charge assembly tests. Unfortunately, I didn't see your FX. Please if you can, try to make your FX work when detonating large explosives and also when buildings collapse. It would be great!
Gunter Severloh  [author] 14 Oct, 2022 @ 4:30pm 
It effects dropped bombs, it might inherently effect other explosion types but would
need to be tested.
_mickey_ 14 Oct, 2022 @ 1:37pm 
@Gunter Severloh This is something that was definitely not enough for me personally, especially when exploding explosive charges/destroying houses.

There are two questions:
1. Does this only occur when air bombs explode? Or always - during explosions of charges, hits by a rocket and missiles, mortar hits, etc

2. Will it work if the player is using Blast Core Standalone (not Blastcore Murr edition)? Is there compatibility or not?
Gunter Severloh  [author] 9 Oct, 2022 @ 9:48pm 
Mod dont change the color, it only changes the lifetime and intensity of the
vanilla dust and smoke, intensity refers to its thickness.
If you dont like it use the mod Blastcore Murr edition where the color is actually reflective
of the terrain its used on.

Again as i said below and in the description, the mod was just ported, i didn't
build it nor adjust, or change anything, all i did is some research which allowed me to
locate the correct file that would enable the mod to work in Arma 3.

So all im showing here is what was from Arma 2 is now in Arma 3, and only
one feature of many from the SLX mod by Solus.
thecoolestman 9 Oct, 2022 @ 8:36pm 
Dust is too white.