Arma 3
SLX Explosion Dust
16 Comments
Gunter Severloh  [author] 20 May, 2024 @ 4:42pm 
lol, your welcome!
Schnackebums 19 May, 2024 @ 1:33pm 
i was just thinking last night how nice it would be if a mod like this existed and BOOM :steamthis: Thank you!
_mickey_ 7 Nov, 2022 @ 4:02am 
@Gunter Severloh thank you for answer. If it's easy for you to add dust for explosive charges, please do it.
Gunter Severloh  [author] 7 Nov, 2022 @ 12:02am 
Better to just use Blastcore Murr for any other effects because i cant get nothing
to work in the config.
Gunter Severloh  [author] 6 Nov, 2022 @ 4:42pm 
The mod only has defined class BombSmk1, class BombSmk2,
class BombSmk3 in the config.
Which means only those bombs dropped and those bombs that
inherit those classnames will see the smoke effect.

So what i need to add smoke dust like the dropped bombs for placed
explosives i would need the classnames for those as well, i will locate one
of them and add it to the config and
see if i can get it to work, if it does, i will try more and if they work then i will
update the mod accordingly.

So i will post again to let you know the results.
_mickey_ 6 Nov, 2022 @ 4:11pm 
@Gunter Severloh I have had demolition block and charge assembly tests. Unfortunately, I didn't see your FX. Please if you can, try to make your FX work when detonating large explosives and also when buildings collapse. It would be great!
Gunter Severloh  [author] 14 Oct, 2022 @ 4:30pm 
It effects dropped bombs, it might inherently effect other explosion types but would
need to be tested.
_mickey_ 14 Oct, 2022 @ 1:37pm 
@Gunter Severloh This is something that was definitely not enough for me personally, especially when exploding explosive charges/destroying houses.

There are two questions:
1. Does this only occur when air bombs explode? Or always - during explosions of charges, hits by a rocket and missiles, mortar hits, etc

2. Will it work if the player is using Blast Core Standalone (not Blastcore Murr edition)? Is there compatibility or not?
Gunter Severloh  [author] 9 Oct, 2022 @ 9:48pm 
Mod dont change the color, it only changes the lifetime and intensity of the
vanilla dust and smoke, intensity refers to its thickness.
If you dont like it use the mod Blastcore Murr edition where the color is actually reflective
of the terrain its used on.

Again as i said below and in the description, the mod was just ported, i didn't
build it nor adjust, or change anything, all i did is some research which allowed me to
locate the correct file that would enable the mod to work in Arma 3.

So all im showing here is what was from Arma 2 is now in Arma 3, and only
one feature of many from the SLX mod by Solus.
thecoolestman 9 Oct, 2022 @ 8:36pm 
Dust is too white.
ouchthathurt 9 Oct, 2022 @ 12:19am 
Thank you for the reply!
Gunter Severloh  [author] 8 Oct, 2022 @ 5:07pm 
After that i had created a new version of the original SLX mod called COSLX seen here
https://forums.bohemia.net/forums/topic/119935-coslx-an-updated-version-of-the-original-slx-mod/
The original mod just recompiled without the bugs with some files updated because of errors, and to adjust some things like bandaging ect,.
But i sorted all the features into their own categories based on what they do, so what i want to do for more of the features of that mod is port those features to Arma 3, i tried two others already without any success, so i need to put a little more focus on research.

The SLX mod did have this feature:

SLX_Impacts: Bullet impact effects based on real life footage and personal experience.
But again all these need to be researched to port them.
Gunter Severloh  [author] 8 Oct, 2022 @ 5:02pm 
Thanks, this just effects dropped bombs.
Sorry no script version, the feature is originally a feature of a larger mod.
This is the original release thread by the author Solus
https://forums.bohemia.net/forums/topic/82698-slx-mod-wip/
theres about 90 of these little features, probably a few less as some are meant for compatibility.

Then there is my recompiled version of the same mod which back in the day i had reviewed the entire thread spent about 4 months on and created a post listing all the bug files of the mod seen here https://forums.bohemia.net/forums/topic/82698-slx-mod-wip/?do=findComment&comment=1924823
ouchthathurt 8 Oct, 2022 @ 12:49pm 
@Gunter Severloh this is great - does it just effect bombs or other explosions too? Don’t suppose there’s a script version? Was looking for something that looks like sand being kicked up
Gunter Severloh  [author] 8 Oct, 2022 @ 2:44am 
Thanks!
Just so everyone understands, i did not create this mod Solus did
back in 2010 if not earlier,all i did was update the cfg.patches config
to require Arma 3 file to enable it to run in Arma 3.

Plus this little mod is 1 feature of 90 in the SLX mod for Arma 2.
I plan to do more but some are more trickier then others to determine
how to get them to work in Arma 3.
little andy 8 Oct, 2022 @ 1:44am 
nice!