Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2907131508
Untested by me, but should work fine in 1.4 since it was built for that version.
Hope this helps.
PS : Love the scenario you came up with.
I took a look through the tribal backstories and I can't seem to find any declaration of the Nature Psyfocus becoming enabled. Basically, what I'm after is a way to make a custom backstory. I want to do a Empire Royal family slaughtered/orphan backstory, where the child of a Royal family was the only survivor, and because he was forced to adventure off into the wild during his youth, was able to link naturally to anima trees and can use them to medidate, despite not having a tribal backstory per se. Basically, like, a midworld or ultratech backstory but with the Nature Psyfocus method turned on and a custom backstory blurb of text. Are you aware of any way to do this?