Call of Duty: Black Ops III

Call of Duty: Black Ops III

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ZOMBIE ROYALE
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File Size
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28.755 MB
9 Oct, 2022 @ 8:43pm
8 Jan, 2023 @ 12:52am
14 Change Notes ( view )

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ZOMBIE ROYALE

Description
Ever wondered what a Battle Royale mode would look like mixed with the cooperative nature of Call of Duty Zombies?
Well now you can experience it!

Play this new fast-paced game mode on any stock or custom map and see how many collapses you can survive. Take on the challenge solo or co-op!
(Note: Some custom maps may behave improperly until the map maker or myself can address it)

The 3 Phases of Zombie Royale:
1. Prepare
Get geared up as quick as possible before the circle begins collapsing.
2. The Collapse
Over a period of 8 waves the circle will get smaller and smaller onto random points within the map. The blue circle tells you where to go. Staying outside the red circle for too long will mean excruciating pain.
3. Survive
Once the circle gets to the smallest size, stand your ground with whatever you were able to acquire up to this point until the timer runs out.

Then the cycle begins again... but with a twist!

How many Victory Royales can you achieve?

Bonus Features
- BO4-style max ammo & carpenter
- Health bar when outside the circle
- Vote to disable GobbleGums
- Zombies run faster sooner
- Max ammo powerups at certain milestones

Special Collapses After First Victory Royale
- SINGULARITY: The circle collapses from its largest to smallest size in one single, longer wave
- LEAPFROG: The next circle prefers to center itself just OUTSIDE of the previous circle
- SPEEDRUN: Circle collapses happen extremely fast
- NO BLUE NO CLUE: There will be no blue circle or beam to show the next collapse areas

Want to keep up on updates and give feedback?
Join the Dead High Discord server!
[discord.gg] (It's the main map I'm working on)

Support the work on Patreon!
[www.patreon.com]

FOR MAP CREATORS
If you want to better support this mod in your map you can use these overrides in your scripts:
level.zr_exempted_zones = [];
- Zone targetnames exempted for circle to close on (i.e. "bossarena_zone", "cutscene_zone", etc.)
level.zr_exempted_ents = [];
- Defined ents (triggers and other volumes) exempted for circle to close on
level.zr_setup_time_override = 420;
- Int or Float in seconds for the setup time before circle spawns (30 mins max, default is 10 mins)
player.zr_no_circle_damage = true;
- Bool to make player immune to damage & effects outside circle (i.e. set on a player if inside a "safe zone")

Credits
func_vehicle - Circle math wiz
gcp - Discussion on the 'edge effect'
matty fatty - Tester
Easton McCrate - Tester
FluffyHeart - Tester
dom64c - Tester, Music
treminaor - Timed-gameplay script
Popular Discussions View All (1)
3
2 Jun, 2023 @ 12:21pm
Custom Map Support Requests
Green Donut
54 Comments
^1u^8n^3l^2a^5d^4e^6n 15 Aug, 2024 @ 6:36am 
chad
$BIG_BOii$ 16 May, 2024 @ 3:36pm 
Great mode with one huge problem. You can leave one zombie at end of round and just run from him. Would be better with timed zombies maybe even with a delay to make it more manageable
keizerbroodje69 25 Nov, 2023 @ 10:42am 
lijp
Playeristic 10 Nov, 2023 @ 8:18pm 
Best mod ever.
DoriAAAm☭ 7 Oct, 2023 @ 11:28am 
Ta potente
Hi_its_emely 22 Sep, 2023 @ 10:19pm 
can i link up this mod with some of my fortnite maps ?
EvilBy95 28 Aug, 2023 @ 1:46pm 
too much preparation time ... I don't like it
Crusty Mike 5 Jul, 2023 @ 12:44am 
Plz keep updating
OpTic_2000 2 Jul, 2023 @ 7:13am 
Had fun playing your mod, and enjoyed the fact you included moving zones :steamthis:
Glarzzy 12 May, 2023 @ 9:12pm 
This is the coolest mod ever heres my gameplay of it - https://www.youtube.com/watch?v=jHVyb62lQac&t=192s