RimWorld

RimWorld

1,223 ratings
Vanilla Outposts Expanded: Additional Outposts
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Mod, 1.3, 1.4, 1.5
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713.679 KB
10 Oct, 2022 @ 6:02pm
4 Jun @ 3:52pm
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Vanilla Outposts Expanded: Additional Outposts

In 1 collection by [Zerg03] MrHydralisk
MrHydralisk's mods
20 items
Description
If you ever felt that you need more outpost types, then this mod may be what you need.

Mod Contents

Mod add few new outpost types to complement Vanilla Outposts Expanded. New outposts should help your pawns with high Construction/Medicine/Cooking/Artistic skills find their outpost where they are most useful.

In-depth explanation of each outpost can be found in Discussions. Sadly amount of text here is limited.

New Outpost Types














Outpost QoL

Addition of "Take Pawn" button for caravans to make it easier to transfer prisoners and other pawns from outposts.

Vanilla Outposts Expanded: Delivery Logistics

Mod Additions

Vanilla Outposts Expanded: Power Grid

Links

[boosty.to]
[discord.gg]
[github.com]

Mod Compatibility

Should have no compatibility issues with other mods, unless Vanilla Outposts Expanded have. Not compatible with VOE Expanded Ranch anymore.

Info about additional things that added with other dlc/mods in Discussions.

This mod is an unofficial addition for VE. This mod doesn't require Vanilla Outposts Expanded to work, but it highly recommended to use it, since VOE: Additional Outposts was intended as addition to it.

Supported languages: English, Russian.

Add/Remove

VOE: Additional Outposts mod should be safe to add to existing save. But when you want to remove it, better make backup save just in case.

To/do
  • Update to 1.6 might be slightly delayed, due to me being away from PC around DLC release date.
Popular Discussions View All (14)
110
6 May @ 12:20pm
PINNED: Suggestions/Ideas
[Zerg03] MrHydralisk
59
25 Apr @ 4:37am
PINNED: Bugs/Issues
[Zerg03] MrHydralisk
31
11 Feb @ 9:05am
PINNED: Outposts In-Depth
[Zerg03] MrHydralisk
430 Comments
Devious_Soldier 12 Jul @ 8:45am 
I love this mod, I can't live without ranches. Such a big QOL for me. Thanks for the hard work!
[Zerg03] MrHydralisk  [author] 12 Jul @ 6:47am 
In To/do in mod description. Planned update on the next week.
KomejiKoishi 12 Jul @ 6:31am 
1.6 pls 😭
oscarmdsh69 11 Jul @ 2:08pm 
1.6 update coming?
TheLastThrumbo 11 Jul @ 7:00am 
can't wait!
百里诗安 9 Jul @ 11:15pm 
i can't wait
[Zerg03] MrHydralisk  [author] 4 Jul @ 9:08pm 
Will be updated to 1.6, but after 1.6 and DLC fully release.
thesoupiest 11 Jun @ 11:17am 
Restaurant should minorly increase goodwill imo
[Zerg03] MrHydralisk  [author] 9 Jun @ 2:34am 
Creation, the thing is that due to the way Vanilla Outposts Expanded itself coded any outposts can work like a storage and things in them not ticking, which mean they not spoiling either. It works this way for any outposts from VOE itself and for my addon.

For in-colony solution to storage almost infinite amount of items without any affect on perfomance I was doing other mod, that called Underground Vault , which might fit what you need.
Creation 8 Jun @ 11:56pm 
it is possible to make a Storage Outpost mod? that would come really handy. you'll need pawn to guard it. And if it's food storage, then it'll also need power to run the refrigerator.