RimWorld

RimWorld

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Vanilla Outposts Expanded: Additional Outposts
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Mod, 1.3, 1.4, 1.5, 1.6
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819.943 KB
10 Oct, 2022 @ 6:02pm
19 Aug @ 2:55pm
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Vanilla Outposts Expanded: Additional Outposts

In 1 collection by [Zerg03] MrHydralisk
MrHydralisk's mods
22 items
Description
If you ever felt that you need more outpost types, then this mod may be what you need.

Mod Contents

Mod add few new outpost types to complement Vanilla Outposts Expanded. New outposts should help your pawns with high Construction/Medicine/Cooking/Artistic skills find their outpost where they are most useful.

In-depth explanation of each outpost can be found in Discussions. Sadly amount of text here is limited.

New Outpost Types















Outpost QoL

Addition of "Take Pawn" button for caravans to make it easier to transfer prisoners and other pawns from outposts.

Vanilla Outposts Expanded: Delivery Logistics

Mod Additions

Vanilla Outposts Expanded: Power Grid

Links

[boosty.to]
[discord.gg]
[github.com]

Mod Compatibility

Should have no compatibility issues with other mods, unless Vanilla Outposts Expanded have. Not compatible with VOE Expanded Ranch anymore.

Info about additional things that added with other dlc/mods in Discussions.

This mod is an unofficial addition for VE. This mod doesn't require Vanilla Outposts Expanded to work, but it highly recommended to use it, since VOE: Additional Outposts was intended as addition to it.

Supported languages: English, Russian.

Add/Remove

VOE: Additional Outposts mod should be safe to add to existing save. But when you want to remove it, better make backup save just in case.
Popular Discussions View All (14)
117
21 Aug @ 6:55am
PINNED: Suggestions/Ideas
[Zerg03] MrHydralisk
81
20 Aug @ 10:40am
PINNED: Bugs/Issues
[Zerg03] MrHydralisk
31
11 Feb @ 9:05am
PINNED: Outposts In-Depth
[Zerg03] MrHydralisk
449 Comments
Unstable Energy 20 Aug @ 12:30am 
ahh yes i was looking for a fishing outpost just the other day
[Zerg03] MrHydralisk  [author] 19 Aug @ 2:58pm 
Since VOE after all doesn't seems to have any plans on fishing outpost, now fishing outpost was added in VOE AO, but using own code for using Odyssey mechanic.
ArmoredStone 14 Aug @ 9:44am 
This is a cool mod :o thanks for making it
[Zerg03] MrHydralisk  [author] 10 Aug @ 4:48am 
Sir Duncan Idaho, report it properly with log file and how to reproduce it in Bugs discussion thread.
Sir Duncan Idaho 9 Aug @ 9:42pm 
My ranches keep disappearing. I've established two and they just disappear from the map when I go back and check a few days later. I don't don't have whatever "VOE Ranch" is.
[Zerg03] MrHydralisk  [author] 27 Jul @ 7:35am 
тетеря, блин, it logical incompatability, since there is a Ranch already in VOE AO.
тетеря, блин 27 Jul @ 7:30am 
is it really incompatible with VOE Ranch? RimPy says so.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2900645347
тетеря, блин 26 Jul @ 5:14am 
done. thanks for the mod!
[Zerg03] MrHydralisk  [author] 26 Jul @ 3:50am 
тетеря, блин, all error/issues should be sent in Bugs discussion thread instead of comments section.
[Zerg03] MrHydralisk  [author] 22 Jul @ 10:33pm 
网, Ranch doesn't have any limit on what animal to work with. The only limitation is the Rimworld itself, if your animal cannot be breed by definition by game or your mods. For such cases Ranch can still produce animal products, but not the butchering products. To increase herd size of such unique animals you can capture more of them in the wilds and add to Ranch with same type of animal.