RimWorld

RimWorld

Vanilla Outposts Expanded: Additional Outposts
430 Comments
Devious_Soldier 12 Jul @ 8:45am 
I love this mod, I can't live without ranches. Such a big QOL for me. Thanks for the hard work!
[Zerg03] MrHydralisk  [author] 12 Jul @ 6:47am 
In To/do in mod description. Planned update on the next week.
KomejiKoishi 12 Jul @ 6:31am 
1.6 pls 😭
oscarmdsh69 11 Jul @ 2:08pm 
1.6 update coming?
TheLastThrumbo 11 Jul @ 7:00am 
can't wait!
百里诗安 9 Jul @ 11:15pm 
i can't wait
[Zerg03] MrHydralisk  [author] 4 Jul @ 9:08pm 
Will be updated to 1.6, but after 1.6 and DLC fully release.
thesoupiest 11 Jun @ 11:17am 
Restaurant should minorly increase goodwill imo
[Zerg03] MrHydralisk  [author] 9 Jun @ 2:34am 
Creation, the thing is that due to the way Vanilla Outposts Expanded itself coded any outposts can work like a storage and things in them not ticking, which mean they not spoiling either. It works this way for any outposts from VOE itself and for my addon.

For in-colony solution to storage almost infinite amount of items without any affect on perfomance I was doing other mod, that called Underground Vault , which might fit what you need.
Creation 8 Jun @ 11:56pm 
it is possible to make a Storage Outpost mod? that would come really handy. you'll need pawn to guard it. And if it's food storage, then it'll also need power to run the refrigerator.
kev675243 23 Apr @ 10:43pm 
@{Zerg02] MrHydralisk gonna have to double check, weird since before I had 130 pawns in a merc outpost before with no issues until recently. For now added details about it in Bug/Issues
[Zerg03] MrHydralisk  [author] 23 Apr @ 3:56pm 
kev675243, it was tested with at least 50 pawns with no issues back when it was in development, so it not necessary related to mercenary outpost itself. So might be related to the way VOE handle pawns in outpost itself. If can, provide more info in Issues discussion thread. Such as how often this happens, what health condition they have, is it happening with same amount in other outposts, does it happens after they sent on a mission. Additionally log files after you encountered such freeze might give hints to what happening.
kev675243 23 Apr @ 3:41pm 
the game seems to have a soft freeze when too many pawns are in the same mercenary outpost (for me currently 35+)
[Zerg03] MrHydralisk  [author] 31 Mar @ 2:02am 
CamTheGamingKing, it rare, cause thrumbo is long living animal. It around 20%.
CamTheGamingKing 30 Mar @ 6:53pm 
I've gotten quite a few shipments from the ranch and still haven't gotten a horn, Is it just rare, a conflict of mods, or a code oversight?
[Zerg03] MrHydralisk  [author] 23 Mar @ 5:59pm 
CamTheGamingKing, yes thrumbo and other animals with horns will provide horns. Same with modded animals and other mods, if they followed vanilla logic.
CamTheGamingKing 23 Mar @ 5:45pm 
will a thrumbo ranch give horns?
[Zerg03] MrHydralisk  [author] 21 Mar @ 3:06pm 
whitespacekilla, ye, I saw it and responded on git with the reason why this, while fixing the issue in a short term, can open it to new issues in future. Basically it not the first time such solution is suggested and you can see on git why I feel like it not optimal fix.
whitespacekilla 21 Mar @ 1:53pm 
(Opened a PR, let me know if there's anything else I can do)
whitespacekilla 21 Mar @ 12:42pm 
@[Zerg03] MrHydralisk
I think you can support Red's Performance Fixes just by changing your code for "isEggLayer" to:
```bool iSEggLayer { get { return this.animalThingDef.HasComp<CompEggLayer>(); } }```

That version of `HasComp` (with the generic instead of the type as an argument) will actually use `IsAssignableFrom`, and since Red's Performance Fixes sub-classes `CompEgglayer`, this will work fine with it (and be more compatible with anyone who might sub-class any comp, really).

I'm using this locally to good effect.
ZCW 20 Mar @ 4:40pm 
I installed this, and completely overlooked it due to placing my colony too close to other factions... gonna do another run... again...
Usernames Are Hard 12 Mar @ 6:57am 
Thank you!
[Zerg03] MrHydralisk  [author] 12 Mar @ 5:58am 
Usernames Are Hard, check comments below. You probably use mod Red's Performance Fixes (aka. Comp EggLayer Fix), which replacing vanilla egg making process, thus breaking it in Outpost.
Usernames Are Hard 12 Mar @ 4:28am 
For whatever reason, the ranch seems very broken with ducks. The birth timer always says 0 hours but never actually occurrs, and it never produces anything.
Dust 17 Feb @ 1:15am 
Thanks!
[Zerg03] MrHydralisk  [author] 17 Feb @ 1:13am 
Dust, Border Post can find new prisoners, Prison can recruit them, Church can convert them. You can always send imprisoned pawns from raids to Prison yourself. With sub mod Delivery Logistic you can send prisoners from Border Post to Prison automatically.
Dust 16 Feb @ 1:04pm 
Whats my best bet for recruiting more colonists, prison or border outpost? Or are they about the same?
[Zerg03] MrHydralisk  [author] 30 Jan @ 8:54pm 
SplashOfBlue, it possible and I had plans for something like that, but so far it just not high enough in priority list, considering other projects being in progress atm.
SplashOfBlue 30 Jan @ 7:24pm 
is it possible to have the education center to send the children who turn to adults back to the colony?
[Zerg03] MrHydralisk  [author] 7 Jan @ 6:22am 
While it prob nice mod, it not very well compatable, due to the way it applying it fix. So if you rely Ranch for egg laying animals, then you can disable the mod, cause it not needed in the first place, due to Ranch having it own way to simplify and calculate outcome products for any animal.
Asami 7 Jan @ 4:59am 
I can confirm the mod Red's Performance Fixes (aka. Comp EggLayer Fix) is also causing issues in my savegame, birth timer on ranch is stuck on 0
Critical Hat 6 Jan @ 7:04pm 
That was it, thank you Hydralisk!
AtomicRobot 5 Jan @ 9:05pm 
I'm a bit miffed that I do not get back a breeding pair when packing up a ranch though...
It would be nice if it at least refunded the 2 animals I needed to start the ranch...
Maybe just generate a new male/female pair at minimum breeding age and add them to the caravan when packing up...
[Zerg03] MrHydralisk  [author] 4 Jan @ 6:14am 
Critical Hat, if you using Red's Performance Fixes, then it is the mod that breaking vanilla egg laying. Otherwise report with more information in Bugs discussion thread.
Critical Hat 3 Jan @ 9:29pm 
Anyone else having an issue with Ranches and any animals that lay eggs? If I try making a ranch for say, chickens, the "birth in" timer starts and stays on 0. Any excess animals over the care limit do get butchered and their resources are sent to the colony.
КОМНАТНЫЙ ДАУН 11 Dec, 2024 @ 4:41am 
Отличный акцент на видео братан :steamhappy:
[Zerg03] MrHydralisk  [author] 11 Dec, 2024 @ 4:15am 
Mister Piffles, Ranch doesn't really hold animals code wise, they just become a values after creation, which was done to lower their affect on the game perfomance. Due to which taking animal from the Ranch is not possible, since it will either not work or break the calculation formula that was used so far. Plus there is big amount of animals, included modded like Alpha Animals, that can easily abused, if such options was a thing.
John C. 10 Dec, 2024 @ 9:04pm 
requirments
Mister Piffles 4 Dec, 2024 @ 10:13am 
Not sure if its a bug, more a request, it would be nice to not have all the animals disappear upon packing a ranch outpost, or maybe a take / remove animal button added? Might be a bug with my mod load out if that's not suposta happen
IceMaverick 28 Nov, 2024 @ 7:06pm 
Appreciate it. Just wanted to check in here first because they deal with so much comment traffic across their pages that getting answers is a really tough time.
Cheers and thanks for the quick response.
[Zerg03] MrHydralisk  [author] 28 Nov, 2024 @ 6:29pm 
IceMaverick, ye, it seems like a very weird issue and I can't even imagine what can cause that. Considring that there was no changes to this mod lately there shouldn't anything here that cause it. Quite possible you would need to report that to parent mod, cause this one not modifying abything related to skill requirments. They would also probably ask you for Log file and screenshot of how it looks.
IceMaverick 28 Nov, 2024 @ 6:16pm 
Hello and sorry to bother you for what is likely unrelated to your mod specifically: Have you or anybody else run into an issue where an Outpost requires a skill level to produce something, but every time you add a pawn to the Outpost to increase the Outpost's skill total, the required skill level *also* increases?
LouIdZarcs 8 Nov, 2024 @ 7:11pm 
Thanks for detailed explanation ,I’m gonna to replace with hens ;)
[Zerg03] MrHydralisk  [author] 8 Nov, 2024 @ 2:50pm 
LouIdZarcs, So the reason was that Turkey doesn't have such thing as Unfertilized eggs, so thus Ranch wasn't sending any, cause all Fertilized eggs used for creating new Turkey in Ranch. Which mean that Turkey won't work for eggs in Ranch. I pretty much forgot about the Turkey being for butcher only thing, due to it being a while since I last have discussion about it, but now I remember. So ye, solution for eggs is still the same as I suggested below, is to use animal that can lay Unfertilized eggs, which is most of egg laying animals, except Turkey.
[Zerg03] MrHydralisk  [author] 8 Nov, 2024 @ 2:27pm 
LouIdZarcs, good and bad news for you. Good is that you don't need to provide any info, cause I was able to reproduce the issue right away. Bad it seems like it indeed an issue, while Chicken, Duck, Goose and any other egg layer work as intended with eggs, but for some reason only Turkey doesn't work for eggs. So ig you some sort of lucky to be the first one to notice in years. So I would need to investigate further on why and how to solve it, thus for now i can only suggest using other egg layer animal for Ranch.
[Zerg03] MrHydralisk  [author] 8 Nov, 2024 @ 2:17pm 
LouIdZarcs, it suppose to work for eggs too. But to say whenever it is issue or it actually works I would need to get more info about it, which you can provide in Bugs Discussion here or in Discussion thread in Discord. Such info as Logs, Screenshot, Settings, how many times got delivery and was there no eggs in all of them and etc. Basically anything that can help me to deduce what and why happening.
LouIdZarcs 8 Nov, 2024 @ 11:43am 
Hi , i have a question about ranch outpost , you see , i built a turkey ranch , and i expect eggs to make mayonnaise as condiment , but this turkey ranch outpost only give me meat and leather , is this normal or just an issue ?
Futstub 28 Oct, 2024 @ 11:46am 
Well, eff me, I didn't see that... :D
[Zerg03] MrHydralisk  [author] 28 Oct, 2024 @ 11:20am 
Futstub, there is a showcase video with each outpost.
Futstub 28 Oct, 2024 @ 11:17am 
I don't quite get how the educational center works...