RimWorld

RimWorld

1,254 ratings
Vanilla Outposts Expanded: Additional Outposts
6
3
4
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
815.096 KB
10 Oct, 2022 @ 6:02pm
17 Jul @ 11:27pm
41 Change Notes ( view )

Subscribe to download
Vanilla Outposts Expanded: Additional Outposts

In 1 collection by [Zerg03] MrHydralisk
MrHydralisk's mods
21 items
Description
If you ever felt that you need more outpost types, then this mod may be what you need.

Mod Contents

Mod add few new outpost types to complement Vanilla Outposts Expanded. New outposts should help your pawns with high Construction/Medicine/Cooking/Artistic skills find their outpost where they are most useful.

In-depth explanation of each outpost can be found in Discussions. Sadly amount of text here is limited.

New Outpost Types














Outpost QoL

Addition of "Take Pawn" button for caravans to make it easier to transfer prisoners and other pawns from outposts.

Vanilla Outposts Expanded: Delivery Logistics

Mod Additions

Vanilla Outposts Expanded: Power Grid

Links

[boosty.to]
[discord.gg]
[github.com]

Mod Compatibility

Should have no compatibility issues with other mods, unless Vanilla Outposts Expanded have. Not compatible with VOE Expanded Ranch anymore.

Info about additional things that added with other dlc/mods in Discussions.

This mod is an unofficial addition for VE. This mod doesn't require Vanilla Outposts Expanded to work, but it highly recommended to use it, since VOE: Additional Outposts was intended as addition to it.

Supported languages: English, Russian.

Add/Remove

VOE: Additional Outposts mod should be safe to add to existing save. But when you want to remove it, better make backup save just in case.
Popular Discussions View All (14)
114
23 Jul @ 8:34pm
PINNED: Suggestions/Ideas
[Zerg03] MrHydralisk
61
13 hours ago
PINNED: Bugs/Issues
[Zerg03] MrHydralisk
31
11 Feb @ 9:05am
PINNED: Outposts In-Depth
[Zerg03] MrHydralisk
442 Comments
тетеря, блин 13 hours ago 
done. thanks for the mod!
[Zerg03] MrHydralisk  [author] 15 hours ago 
тетеря, блин, all error/issues should be sent in Bugs discussion thread instead of comments section.
[Zerg03] MrHydralisk  [author] 22 Jul @ 10:33pm 
网, Ranch doesn't have any limit on what animal to work with. The only limitation is the Rimworld itself, if your animal cannot be breed by definition by game or your mods. For such cases Ranch can still produce animal products, but not the butchering products. To increase herd size of such unique animals you can capture more of them in the wilds and add to Ranch with same type of animal.
22 Jul @ 10:17pm 
能不能给牧场据点添加一个不限制动物种类的选项啊,想把敲击兽也养在里面:celeste_strawberry:
JACK 21 Jul @ 6:48pm 
dude this is my first time seeing this and it's awesome. new staple
cabraham13 18 Jul @ 1:33pm 
thank you so much!!!:steamhappy:
ZigMs 18 Jul @ 6:21am 
зачем делать на английском с таким акцентом на русском ? XD
[Zerg03] MrHydralisk  [author] 17 Jul @ 11:28pm 
Updated to Rimworld 1.6
[Zerg03] MrHydralisk  [author] 16 Jul @ 7:10am 
Dreamtvister, on exact load ask VOE devs, but I can tell for sure that it way less than if pawn was in colony.
Dreamtvister 16 Jul @ 2:23am 
All these pawns placed on outposts are also calculated by the game? I mean do they also put a load on the CPU?