Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'd really love to know some of the changed stats and multipliers
For ASA, a more stable and lighter version (where some dinos will be reworked through buffs rather than remapping) of this mod will be implemented in the future. But I don’t know how long it will take to port the existing changes to UE5.
I was thinking that excessive torpor should kill, like overdose of tranq, and combine it with different kinds of tranqs so you can make strong ones for huge creatures to take less shots but the risk of killing a smaller animal if hit with a strong one