Arma 3
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[EUG] Detonators clacker enhanced
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Data Type: Mod, Server
Mod Type: Equipment, Weapon
File Size
Posted
Updated
184.487 KB
12 Oct, 2022 @ 4:43pm
28 Mar, 2024 @ 2:58am
5 Change Notes ( view )

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[EUG] Detonators clacker enhanced

Description
[EUG] Detonator Clacker Range improved

version 0.2.1

This mod improves the normal ACE M57 detonator/clacker that has a very short 250m activation range and add the possibility to link the EUG Detonators to all explosives.

The idea wants to increase the activation range to let the detonator be more useful during some activities (es. soldiers organize ambushes to military convoys and have to be hided enought, military retreat using detonations to destroying FOBs...) and also to give the possibility to link all the ACE Explosives to these new detonators.

New items are available as equipment items with these names:

Detonator M57 500m
Detonator M57 1000m
Detonator M57 1500m
Detonator M57 2000m
Satellite Detonator 4000m
Satellite Detonator 5000m
Satellite Detonator 10000m
Satellite Detonator 15000m
Satellite Detonator 20000m
Satellite Detonator no limit (set to 99999m)



All the EUG Detonators can be linked to:

All kind of IEDs
ATMines
APERS Bounding Mines
SLAM Directional Mines
Training Mines
Claymores
Demolition charge






Enjoy the mod!



EXTRA INFO

MOD REQUIRED: ACE and CBA

DLC: not required!

MP & SP USE


FUTURE IDEAS

More detonator/clacker images
More detonators
Special UI and function for Satellite Detonator


REQUESTS

If you have other explosives outside the ACE Mod that are not compatible with the EUG Detonators please text me below.


LICENSE

IT IS NOT ALLOWED to upload the addons and keys folder on git, it will be an unauthorized redistribution. All the data are on the Steam Workshop regularized by the Steam Workshop Agreements and the GNU General Public License (GPLv3[github.com]).
10 Comments
Eughenos  [author] 28 Mar, 2024 @ 3:00am 
@PHI, I created a server key ex novo, check it now. If the problem still appears, please contact me by dm.
PHI 27 Mar, 2024 @ 11:57am 
According to my server guy, he still gets the error message that the mod is not signed by a key.
Eughenos  [author] 26 Mar, 2024 @ 12:45pm 
@PHI Done it! Let me know if it is working great because I don't have ArmA3 installed right now.
PHI 26 Mar, 2024 @ 10:58am 
Is it possible to get this mod signed by a key? Would love to put this mod into our next modpack update but we can't use it, without a key :(
Eughenos  [author] 10 Dec, 2022 @ 10:04am 
Thanks you @Black-Jack!
Black-Jack 10 Dec, 2022 @ 7:36am 
Somebody get this mod onto the Steam front page ffs.
Eughenos  [author] 25 Nov, 2022 @ 11:34am 
Version 0.2

Fixed connection problems through ACE Menu Interaction.

Added the possibility to connect these Detonators to all the ACE Explosives!
Andrea Giuliani 25 Oct, 2022 @ 12:52am 
very well .. I hope the Bug is fixed, I like this mod:steamhappy:
Eughenos  [author] 24 Oct, 2022 @ 7:56am 
@Andrea Giuliani I found the problem and it's a ACE Explosive bug. I opened a bug issue report on ACE3 Github. I hope they will fix it as soon as possible.
Andrea Giuliani 13 Oct, 2022 @ 2:55am 
a nice idea but .... it doesn't work ... the detonator is not present in the interactive Ace menu when the explosive charge is triggered, only the timer is present