Sid Meier's Civilization VI

Sid Meier's Civilization VI

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MC's Olmec
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File Size
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284.558 MB
13 Oct, 2022 @ 10:41am
14 Apr, 2023 @ 2:47am
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MC's Olmec

In 1 collection by MC
MC's Content (Animated Leaders & a World Wonder)
5 items
Description
Updated: 14/04/2023

All of my content can be found by clicking here.

DLC Requirements: This mod requires both Rise & Fall and Gathering Storm DLC to use.

Introduces the Mesoamerican Olmec to Civilization VI.

Po Ngbe has come a long way from being that infuriating leader graphic budding modders couldn't replace in their attempts to make their own custom civilization using my template. You can now use him, in 3D animated form, to lead the Olmec Empire to glory.

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Leader Unique Ability
Alliances of the heartland
Settlers and Builders ignore movement penalties in Hills terrain. Cities founded on the Olmec's home continent grant an Envoy. Receive a free Settler in the Olmec Capital upon becoming the Suzerain of any City-State type for the first time.

This includes the City-State types from the CIVITAS CIty-States mod.


Civilization Unique Ability
Stone Gods
Melee and Ranged units occupying, or adjacent to, a Colossal Head improvement receive +7 Combat Strength.
Stone and Marble each grant +2 Faith, whilst Jade grants +3 Culture.
Mines and Quarries receive +2 Faith from an adjacent Colossal Head improvement.


Civilization Unique Infrastructure
Colossal Head
+1 Faith, +1 Culture.
Grants nearby Melee and Ranged units a Combat Strength bonus.
In addition, provides +20 HP healing every turn for friendly religious units occupying a Colossal Head improvement.
Can only be constructed in cities with a population of at least 6. Cannot be constructed adjacent to another Colossal Head.


Civilization Unique Unit
Werejaguar
Unique Olmec replacement for the Spearman, with +5 CS compared with that unit.
+8 Combat Strength during a Golden Age.


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This mod also replaces the La Venta City-State with the Chocolá City-State.

Chocolá Suzerain Bonus:
Suzerain will be granted two free copies of the Cocoa Luxury Resource.

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Mod Compatibility
This mod includes code to make it compatible with Tomatekh's Historical Religions. If you are using Leugi's City Styles, it will also utilise styles from that mod.

The Leader UA is compatible with CIVITAS' City-States mod - it recognises the four additional types of City-States introduced by that mod (Agricultural, Consular, Entertainment and Maritime).

It should also be compatible with most other popular mods, including UI mods, as well as any mods that add new units or features in bulk to the game. Please report specific incompatibilities you might notice in the comments section, citing the mod with which you believe this to be incompatible.

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Credits
Whilst I have re-worked this release to include my own artwork in all cases, credit must be given to Durkle who's own Olmec mod served as the very initial basis for this civilization. The modding community on CivFanatics and in the Discord-based Civ VI Modding Helpline also played a role in this eventually being released.

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Feedback
Please don't be shy. I welcome feedback, of all kinds. I've been modding a while, but this is my first release.

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Known limitations
The Unique Improvement will not show the icon on the Loading/Diplomacy Screens in the way a Unique Improvement normally would. This is due to the way it unlocks. It is still unique to the Olmec Empire.

In addition, constructing your first Colossal Head will not trigger a Historic Moment, nor grant Era Score. I am working on this. It is, again, due to the nature of the unlock.
76 Comments
Nobodyn88 20 May @ 11:36am 
the unit is too weak
MC  [author] 4 Mar @ 5:22am 
Yeah it is because the custom civilization/leader template example civilization was a very rudimentary version of the Olmec...and in my actual release, some of the LOC_ strings used are the same.

As I mention, ultimately, the fault lies within the other mod not altering their LOC_strings to make them unique.
SstarLit56 4 Mar @ 5:18am 
with other mods of yours akhenaten works still works, so i reported this issue on both mods, thanks for clarifying that its your template though!
MC  [author] 4 Mar @ 4:04am 
The cause of that is because Dusk's Akhenaten has some stray references to display-text strings (LOC_ strings) in their code that they haven't tidied up.

It is likely they used my custom civilization/leader template to build their mod and failed to change the default LOC_ strings to something unique.
SstarLit56 23 Feb @ 2:52pm 
This mod seems to cause issues with another animated leader mod, "Dusks Akhenaten", with just the two loaded, in civ select akhenated's name is turned into some development name starting with L for Loc_Leader
s4r4hb3th 13 Sep, 2024 @ 7:34am 
The AI picked Po in my current game. He seems to be working just fine.
BigGamer9211 6 Sep, 2024 @ 7:15pm 
Olmec head faith bonus to adjacent mines and quarries doesn't stack. Kind of underwhelming
Dae Lune 1 Sep, 2024 @ 11:12am 
Out of respect for how much you've helped me create my own custom mods, I'll be downloading this guy and just pretending he's part of the vanilla experience by having him always available, lol
h.j.haller 7 Jul, 2024 @ 1:54pm 
will you create more civilizations? that are animated, can you or do you want to create Cherokee civilizations
bluenoobie 2 Jul, 2024 @ 10:18pm 
Kupe doppelganger ?