Starbound

Starbound

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FU Total Immunity Augment
   
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14 Oct, 2022 @ 10:31am
11 Jul, 2024 @ 11:17am
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FU Total Immunity Augment

Description
Hello, this is just a small mod that add a third tier to the total immunity augment titled "super environment immunity".
As the name suggest, it makes you immune to basically all environmental effects from vanilla and FU.

You can unlock it in the madness tree in the "reality bridge" part.

Or you can just spawn it by going admin and typing this:
/spawnitem futotalimmunity3 1

have fun.
43 Comments
ZombifiedRootBeerRanger 3 Sep, 2024 @ 4:23am 
sorry
Mr_Perlimpinpin  [author] 1 Sep, 2024 @ 3:25am 
@Tacos In the Nanofabricator like all augments.
Billy M.T. 13 Jul, 2024 @ 6:48pm 
Nevermind my previous complaints. I =maybe= figured the problem. It was a malfunction between this mod and Armor Augments Reborn, which made this mod stop working.

They did said AAR wouldn't support FU, but I didn't paid attention on how much it would interefere >.>;; Apologies for bothering
Mr_Perlimpinpin  [author] 11 Jul, 2024 @ 11:28am 
OK I've added the fix for lethal cold and poison gas so that should cover completly all the "base" effects as far as I could check on FU'S Github.
As for the insanity immunity, I've found that there is a special type that has thé "unblockable" tag so that's the reason why it doesn't work and I don't even know where it is supposed to be applied. I'm not sure how to bypass it, nor am I certain I should since it's probably there for a reason. (All other insanity debuff up to extreme are blocked, I've checked a nightmare atropus to be sure)

Oh and I don't know why @Billy M.T. had problem with the "spooky" debuff (which spawn erchius ghost if you have certain ores) but erchius immunity is still present and functionnal as far as I can see.
Billy M.T. 10 Jul, 2024 @ 9:36am 
Started using this with a different set of armor, and I noticed vanilla's poison and Spooky are active again. The old armor set I used to have this on, Shoggoth's, gave poison immunity, but I'm not sure how is Spooky happening again :x Can you please check those two effects?

Oh and jsut to make it clear, I had it installed on an EPP that I still use, so yeah it makes sense why poison is suddenly doing damage again, but I'm still confused on how did Spooky got affected by it
ERROR2401 16 May, 2024 @ 10:17am 
doesn't seem to work on overwhelmingly mad atmosphere planets
it isn't total immunity if it doesn't resist all negative status effects, normally blockable or not
BioKraze 20 Apr, 2024 @ 8:55pm 
The augment is missing the "Lethal Cold" effect, it seems. Not much of a problem, really, since Lethal Cold is only isolated to Unknown planets and immunity is gained to it if you have 80% Cold Resist or higher, but when a mod says "total immunity", well. Maybe I'm weird, but I kinda expect total immunity.

Not to bash, just mentioning that one environmental effect is missing. Regardless, this mod is still awesome and there are plenty of Unknown worlds I can explore that don't have Lethal Cold. ^^
Bro 10 Apr, 2024 @ 3:50am 
I need it I wanna just wear a single EPP and not die
Mr_Perlimpinpin  [author] 9 Apr, 2024 @ 1:07pm 
... You don't need this if you don't have FU...
Bro 9 Apr, 2024 @ 11:18am 
I dont wanna play with FU (some mods I like conflict with fu) but I want this T_T