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They did said AAR wouldn't support FU, but I didn't paid attention on how much it would interefere >.>;; Apologies for bothering
As for the insanity immunity, I've found that there is a special type that has thé "unblockable" tag so that's the reason why it doesn't work and I don't even know where it is supposed to be applied. I'm not sure how to bypass it, nor am I certain I should since it's probably there for a reason. (All other insanity debuff up to extreme are blocked, I've checked a nightmare atropus to be sure)
Oh and I don't know why @Billy M.T. had problem with the "spooky" debuff (which spawn erchius ghost if you have certain ores) but erchius immunity is still present and functionnal as far as I can see.
Oh and jsut to make it clear, I had it installed on an EPP that I still use, so yeah it makes sense why poison is suddenly doing damage again, but I'm still confused on how did Spooky got affected by it
it isn't total immunity if it doesn't resist all negative status effects, normally blockable or not
Not to bash, just mentioning that one environmental effect is missing. Regardless, this mod is still awesome and there are plenty of Unknown worlds I can explore that don't have Lethal Cold. ^^