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They did said AAR wouldn't support FU, but I didn't paid attention on how much it would interefere >.>;; Apologies for bothering
As for the insanity immunity, I've found that there is a special type that has thé "unblockable" tag so that's the reason why it doesn't work and I don't even know where it is supposed to be applied. I'm not sure how to bypass it, nor am I certain I should since it's probably there for a reason. (All other insanity debuff up to extreme are blocked, I've checked a nightmare atropus to be sure)
Oh and I don't know why @Billy M.T. had problem with the "spooky" debuff (which spawn erchius ghost if you have certain ores) but erchius immunity is still present and functionnal as far as I can see.
Oh and jsut to make it clear, I had it installed on an EPP that I still use, so yeah it makes sense why poison is suddenly doing damage again, but I'm still confused on how did Spooky got affected by it
it isn't total immunity if it doesn't resist all negative status effects, normally blockable or not
Not to bash, just mentioning that one environmental effect is missing. Regardless, this mod is still awesome and there are plenty of Unknown worlds I can explore that don't have Lethal Cold. ^^
if it doesn't, I add it.
Does it protects against Extreme Pressure, from the rare landable Gas Giants as well?
Sorry for all the trouble, it should work now.
I've tried reinstall and disabled all other mod, and the Augment is still not there. (I'm assuming that) the problem of Augment not showing up is that clicking "research" button unlocks all the thing in that menu. By unlock "reality bridge" prior to install this mod, though the Augment is shown in "reality bridge" menu as unlocked, it is not unlocked because I did not (and couldn't) click the button. Don't worry too much, I already spawnitem it.
I tested it with an endgame character that have all research unlocked, the augment is here and I can create it in the nanofabricator and it function normally.
1. Augment does not show up in Nanofabricator (probably because I unlocked "reality bridge" prior to installing this mod)
2.Augment does not give sulfuric acid and falling sand immunity
If it crash then it must be a problem with another mod.
The problem was that I misspelled "fumudslowImmunity" when it was "fumudslowimmunity".
Exception caught in client main-loop
(StatusEffectDatabaseException) No such
unique stat effect 'fumudslowImmunity'
weird, the mobility augment give the exact same effect
@SpaceCatsFTW
In the Nanofabricator.