Total War: WARHAMMER III

Total War: WARHAMMER III

101 ratings
Ranged units for ogre kingdoms
   
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Tags: mod
File Size
Posted
Updated
192.800 KB
15 Oct, 2022 @ 4:13pm
23 Aug, 2024 @ 7:40am
4 Change Notes ( view )

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Ranged units for ogre kingdoms

Description
Adds 2 new ranged units to the ogre kingdoms, one with pistols and the other with javelins.

Should increase replay ability and depth when playing ogres, personally never understood why pistols were kept so far back in the recruitment tree.

Also fixes one of the main bad gameplay loop issues where the ogres are basically "horde melee units and charge the enemy and wait" by introducing some ranged units that aren't far back in the recruitment tree, while still being diverse and unique.
41 Comments
Мариус 7 Feb @ 10:47pm 
Nice Mod!:WH3_greasus_rofl::rawmeatpiece::steamhappy:
Tyler Chaos 31 Oct, 2024 @ 5:37pm 
just wasnt sure as the ogres was touched for once in an update
HungryBat  [author] 31 Oct, 2024 @ 5:36pm 
unit mods rarely break
mods that script break all the time
Tyler Chaos 31 Oct, 2024 @ 5:28pm 
i do just have lots of them
HungryBat  [author] 31 Oct, 2024 @ 5:26pm 
do you people even TRY mods that are outdated?
Tyler Chaos 31 Oct, 2024 @ 5:01pm 
so works with the new update today?
HungryBat  [author] 31 Oct, 2024 @ 4:21pm 
i fixed this one not so long ago
Tyler Chaos 31 Oct, 2024 @ 4:15pm 
hope too see your mods updated
Buffalo 26 Sep, 2024 @ 8:47pm 
SFO version could be great :)
Non-Sequential 23 Aug, 2024 @ 9:21am 
Hey Thanks for fixing the mod, Nice having that extra range.