RimWorld

RimWorld

3,246 ratings
Yayo's Animation (Continued)
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.097 MB
19 Oct, 2022 @ 12:49pm
9 Jul @ 6:57am
38 Change Notes ( view )

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Yayo's Animation (Continued)

Description
Original mod by Yayo!
This is an update. You can find the original here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2575938407

Support Yayo on Ko-Fi:
[ko-fi.com]

Support me on Ko-Fi:
[ko-fi.com]

* Changes from original
  • Updated to 1.4, while also bringing all those improvements to 1.3 as well
  • Added animation to new interactions that previously had none
  • No longer depending on HugsLib
  • Improved performance in a couple of places
  • Added several options that can help with performance
  • Built-in fix for Humanoid Alien Races
  • Fix for stargazing
  • Fix for Facial Animation
  • Support for (basically) all Vanilla Expanded mods and their interactions
  • Support for Dubs mods: Bad Hygiene, Rimefeller, Rimatomics, Paint Shop

* Add Animation for Pawns
  • Animations can be individually turned off in the options menu.
    Use only the animations you want.


* Marriage Ceremony



* Burning & Roll



* Joy



* Funeral



* Lovin



* Work



* Walk



* Sleep



* Eat



* Weapon




* And Others
  • About 90 actions are animated. (almost every action)


>> Yayo's Youtube


The latest news about Yayo's mods are posted on YouTube.
Subscribe to YouTube and be the first to know.


* Options
  • Walk Animation Angle
  • Walk Animation Speed
  • Animations can be individually turned on/off.


* Recommand Mods


Source code included with the mod on GitHub over at:
https://github.com/DRA-Mods/Yayos-Animation
Popular Discussions View All (15)
10
15 hours ago
GU2 bug report
Gargantua
2
9 Aug, 2023 @ 4:17am
Small incompatibility with VRE Androids
Ontario
1
22 Mar @ 4:27pm
Slight incompatibility with Romance on the Rim
telardo
649 Comments
Carl 7 hours ago 
Got an odd issue, whenever a pawn holds a ranged weapon, they vanish. can I share the error log with you somehow?
Soky  [author] 11 hours ago 
@TeH_Dav not at the moment. First I'd need to get it into a state where I got all the basics down, I suppose.
Kaizo 11 Jul @ 3:39pm 
Thank you for the update!
TeH_Dav 10 Jul @ 9:10am 
@Soky Is there a way to help contribute to the framework/yayo's anims? :3
取名字好难 10 Jul @ 4:21am 
Thank you for the update!
月羽狐 9 Jul @ 3:43pm 
Thank you for the update!
MezzerliptikJay 9 Jul @ 12:44pm 
Thank you for the update
Incursion 9 Jul @ 12:09pm 
Thank you for your work, can’t live without this mod, lol.
frost.9 9 Jul @ 9:54am 
Awesome man, thank you!

You made this game even better
Soky  [author] 9 Jul @ 9:17am 
@mayonez
- Split the mod into "Animation Framework" (will need to think of a name for it) and "Yayo's Animation"
- Animations are no longer designed in C# code but in the XML files
- Other mods can add animations, framework does nothing on its own and requires addons
- A single interaction can have multiple animations (picked at random, maybe something more complex later?)
- Each interaction can be configured in options (disable specific animations for it, add other animations to it, etc.)

Will probably take some time to do. Especially since I'm not sure how much time will have with some of my other responsibilities.