RimWorld

RimWorld

Yayo's Animation (Continued)
649 Comments
Carl 17 hours ago 
Got an odd issue, whenever a pawn holds a ranged weapon, they vanish. can I share the error log with you somehow?
Soky  [author] 21 hours ago 
@TeH_Dav not at the moment. First I'd need to get it into a state where I got all the basics down, I suppose.
Kaizo 11 Jul @ 3:39pm 
Thank you for the update!
TeH_Dav 10 Jul @ 9:10am 
@Soky Is there a way to help contribute to the framework/yayo's anims? :3
取名字好难 10 Jul @ 4:21am 
Thank you for the update!
月羽狐 9 Jul @ 3:43pm 
Thank you for the update!
MezzerliptikJay 9 Jul @ 12:44pm 
Thank you for the update
Incursion 9 Jul @ 12:09pm 
Thank you for your work, can’t live without this mod, lol.
frost.9 9 Jul @ 9:54am 
Awesome man, thank you!

You made this game even better
Soky  [author] 9 Jul @ 9:17am 
@mayonez
- Split the mod into "Animation Framework" (will need to think of a name for it) and "Yayo's Animation"
- Animations are no longer designed in C# code but in the XML files
- Other mods can add animations, framework does nothing on its own and requires addons
- A single interaction can have multiple animations (picked at random, maybe something more complex later?)
- Each interaction can be configured in options (disable specific animations for it, add other animations to it, etc.)

Will probably take some time to do. Especially since I'm not sure how much time will have with some of my other responsibilities.
mayonez 9 Jul @ 8:31am 
@Soky what does the rework entail? optimized code? thanks for updating!!!
TeH_Dav 9 Jul @ 8:27am 
A literal god. Can't wait for the rework too, tho!
RAD EMERALD 9 Jul @ 8:13am 
YEAH HELL!
Alihon 9 Jul @ 8:09am 
You are GOD!!
You are DADDY!!!
YOU ARE MY GOD DADDY!!!
RAD EMERALD 9 Jul @ 8:08am 
WOOOOOOOOOO!!!!!!!!!!
OffYourTopic 9 Jul @ 7:08am 
We're so back
williamb1995 9 Jul @ 7:02am 
thx my lord
Soky  [author] 9 Jul @ 6:59am 
And I've got a feeling that unless I update the mod soon, I'll just get spammed with "1.6" and "update to 1.6" messages in 2 days :p
Soky  [author] 9 Jul @ 6:58am 
I didn't really get much time to work on the rework, and I'm not sure how long it would take, so I've decided to update to 1.6 for now. New 1.6/Odyssey stuff likely won't get the animations applied to them until I'm done with the rework though.
许小年 8 Jul @ 1:08am 
please update 1.6.
RAD EMERALD 6 Jul @ 3:14am 
pls upate 1.6?
Joren 5 Jul @ 4:29pm 
@Soky Thank you for helping with Vanilla Expanded mods! If all these impatient people could take a moment to read/think, I'm sure they'd agree that you're a credit to the community. I for one can be patient, and appreciate your efforts.
XYM04689733 3 Jul @ 10:13pm 
1.6
SP4RTAN 1 Jul @ 10:29pm 
You people have zero patience
米饭香香 28 Jun @ 9:49pm 
WE NEED 1.6,DAD
小心分身 24 Jun @ 6:09am 
1.6 please.@v@
glitch_goblin 23 Jun @ 11:17pm 
my takeaway from all the impetuous "1.6?" comments before 1.6 is actually even released is that this must be a very popular mod indeed
2941026574 20 Jun @ 3:50pm 
1.6
=>PR<= XxDEM0NIKSxX 20 Jun @ 3:00pm 
update it 1.6 big dawg
Papito 20 Jun @ 1:54am 
Great news! Thank you for your service
Soky  [author] 18 Jun @ 1:50pm 
Update is planned, but I'm currently busy with other mods. Right now helping out with Vanilla Expanded mods, once those are done I'll be looking at my own mods.

I may finally finish making the rework/sequel, but depending on how big it will I could end up delaying it and just updating this version as well.
Papito 18 Jun @ 12:58pm 
Will this get updated
@AzoorFox
Evil russian monster
anantasak5g 18 Jun @ 3:38am 
1.6?
williamb1995 16 Jun @ 4:45am 
1.6?
AzoorFox 15 Jun @ 1:18pm 
UPDATE WHEN???????????????????
Takei - The Sicario 🌏 14 Jun @ 11:06am 
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A186F8E]
at AM.GameComp.GameComponentTick () [0x0008f] in <e67c3f8e8f4e403b9022add30f150d4b>:0
at Verse.GameComponentUtility.GameComponentTick () [0x0001a] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- POSTFIX com.yayo.yayoAni: Void YayoAnimation.HarmonyPatches.GameComponentUtilityPatch+DoTicking:Postfix()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

I got this issue. Wondering if this Yayo Animation working with custom pawn framework? Like (Moe / Milira, etc)
Katieclysm 13 Jun @ 11:23pm 
@Tybo yep. Sadly, Yayo's Anim is getting buggier and buggier over time.
turkler 12 Jun @ 5:27pm 
I'm making a mod that adds a new job where two pawns interact. How would I go about applying an existing animation to those jobs?
Tybo 4 Jun @ 1:14pm 
I've been getting a bug going on multiple playthroughs where pawns will keep their weapons out even when undrafted.. Anyone else getting this?
GravitWry 30 May @ 10:24am 
@GeekyRaptorStudios, it specifically says that Melee Animation is compatible with Yayo's Animation under the 'Compatible Mods' section over at Melee Animation's workshop page, not the other way around.
GeekyRaptorStudios 24 May @ 1:41pm 
Hi does this work with the melee animation mod?
Head 20 May @ 8:00am 
Great mod!
Goldilox 20 May @ 4:21am 
Also, can you change it so I can toggle specific work animations on and off? Or at the least, form them into groups (crafting animations, manipulating animations, etc.) and let me turn specific groups off
Goldilox 20 May @ 4:14am 
Hi, I wanted to adjust the walking animation to be slower and with a smaller angle (because it looks kinda silly when it's so fast) but it created a problem where pawns would constantly "snap" back to the start of the animation. Is the problem with the speed/angle itself or do I need to keep a certain ratio between speed and angle? Thank
RedstoneRevolution 16 May @ 5:24pm 
Wow, amazing to see Yayo back!
MakarON 11 May @ 7:30am 
ну норм
YAYO 11 May @ 12:08am 
You can remove my ko-fi link, I think you deserve the support.
YAYO 11 May @ 12:06am 
I came back to play Rimworld after a long time. I am using this mod well. Thank you for continue this mod
Evono 5 May @ 6:38pm 
Where should this be loaded ? at the top? at the bottom ? doesnt matter ? pls add this info in the description :) rimsort kinda puts it atm somewhere.
Magic_blender 26 Apr @ 11:55am 
I got problems with shaky animals and i don't know how to fix it, could anyone help me I've spent 2 hours looking for an fix and still found nothing ?