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Today, I'll spend some time on the layers task I mentioned a few days ago.
Quick question, is there a way to select an entire plan (with complex adjacent shapes and color) in order to export or save it? Like a double click to select or something in that vein.
Thanks again!
They have reworked the whole plan system. Plans used to be designations, now they're plans that are drawn via a section layer, that seems to big one big or several meshes (not entirely sure here). The advantage is, that it's just one draw call per plan zone. That's probably also the reason why you can only use one color per plan zone.
But if you draw a vanilla plan over the whole map, it takes a few seconds to generate the mesh. Also, deleting the plan again takes a while.
I'll look more into this, perhaps I can utilize this as well.
And there are now two map boundaries, afair there used to be just one.
Last time I checked it worked with RimWorld v1.4 and v1.5, but to be honest I didn't test it with RimWorld v1.6. Just let me know which version you're using, and I will look into it tomorrow.
I've been trying to convert vanilla plans from the mod settings but it does not look like it transfers over to planning extended interface. Am i missing something?
Thanks in advance
If you don't want to call these other two methods, it might be easier to just add / remove the designations manually. If you want to continue this conversation, may I ask you to open a separate thread / discussion instead?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3460401995
I've had more changes for this update planned, but as I've spent quite a while getting debugging to work again, I'm going to postpone them for now.
Unfortunately, not everything is great right now.
- The color picker (picking it from a plan on the map) didn't work anymore, I hope I've got that fixed now.
- Vanilla RimWorld applies a square modifier when holding Ctrl (default shortcut). This can influence the drawing, resulting in only partial or no shapes at all being drawn. I'll try to find a solution for it. The easy workaround for now is, don't press Ctrl while drawing.
Should you stumble about another problem, please let me know.
I hope I'll have the update ready tomorrow.
Layers would be great. I built a circular base the last time I played and had to plan a lot in an attempt to optimize it as much as possible—layers would’ve been invaluable, because when you experiment, you probably want to see previous designs as a reference. I had to keep copies in different places, but if layering was possible, I would’ve used layers as a versioning system. Ideally, I’d be able to hide specific layers with a shortcut to be able to peek when drawing over (like, on top of) an existing plan.
Just my 2¢, I absolutely don’t want to put more pressure on you, I think this mod is already incredibly useful and it’s a good opportunity to thank you for all the hard work that you put into it. 🫡
This would allow you to draw a wall plan onto one layer, the garden onto another, the footway on another one, and so on.
You could add new layers, delete or rename existing ones, hide them, perhaps set the transparency for each independently, probably even show multiple overlapping layers, which could look weird to be honest.
What do you think of this?
1. Fix the designators: There is now a DrawStyle I have to use or implement. These seem to represent the new vanilla planning shapes.
2. Optional: Certain "click"-designators (buttons) like show/hide should be commands instead. But I guess I could fix it later, if need be.
3. I'm not entirely sure here, but it might make sense to utilize the new default RimWorld architect keyboard shortcuts (Rotate, Next DrawStyle, etc.) instead of my own.
I'm not entirely sure what you mean here. Did you have trouble finding the correct hotkey? You should be able to look it up and (re-)assign it in the options -> controls section. There is also a small icon in the bottom right corner that you can click to toggle the visibility.
It's more versatile than vanilla building system.
The interaction with the Designator Shapes mod makes it even better.
There's a hotkey to toggle the plans visibility on/off, I wish this was visible in game (for me it's "ALT GR" but that may be because of my weird keyboard)
Must have
Just a quick update: Last weekend I've updated my other mod and also looked into the required changes for this one. Unfortunately, they have changed a few things, for instance a property of the base designator that I have been relying on has gone missing. So I'll have to look into the RimWorld v1.6 code to figure out how they're doing things now. Hopefully I'll be able to get it working over the next weekend.
Look forward to your update
"Better planning: Plans are more versatile than ever. Sketch out your base using 9 colors to differentiate your plans. Use blue for living quarters like rec rooms and bedrooms, orange for production and workshops, red for furniture, and so on. Plans are a lot easier to use too. You can copy and paste plans, rotate them, and give them names to remember what they’re for. "
Then there are quite a lot of open tickets I would like to add, such as custom colors, plan groups/layers, multiplayer-support.
The current version of my mod isn't compatible with v1.6, so I'll have to update the code anyway. I haven't looked at the new vanilla planning code yet, but I don't think it makes sense trying to utilize the built-in stuff, as this mod uses 4 different designations instead of just one. But perhaps they have implemented a faster way of rendering, which I could apply to my code.
This mod uses the same code base for RimWorld v1.4 and v1.5, just with a few preprocessor directives for the different versions. But for RimWorld v1.6 I would separate the code. This means the mod will be "frozen" for RimWorld v1.4/v1.5, they won't get any new features. At the same time, it allows me to add new things to this mod for RimWorld v1.6 without thinking about breaking the old versions.
I just tested the updated planning tool and from what I've found these are the new things:
1. 9 colors
2. hiding of planning designations
3. zones
4. shapes
So I think it's a nice update for vanilla planning, but this mod still offers a few things more. What I immediately missed from my mod was the undo feature.
What do you think about the planning zones? The way they're implemented, I'm not sure if they really provide a benefit. Would it make sense to also add planning zones to this mod?