Euro Truck Simulator 2

Euro Truck Simulator 2

81 ratings
Better VR Route Adviser
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Type: UI
File Size
Posted
Updated
488.809 KB
20 Oct, 2022 @ 12:17pm
18 May, 2024 @ 3:45am
5 Change Notes ( view )

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Better VR Route Adviser

Description
Summary:

Rearranged layout of the route adviser elements for playing in VR.

The relevant UI positioning variables in the config.cfg file (example below) should be changed to suit your own viewing preference. The config.cfg file is typically found in …\documents\European Truck Simulator 2.

Note also that 1.50 appears to have added as the default setting a small 'radius' to curve the home menu and also it is translated and pitched down. To flatten and return to the center (like it was prior to 1.50) the 'pitch', 'y' and 'radius' should all be changed to zero.

uset r_manual_stereo_ui_pitch_game "0.0" #route adviser pitch up/down
uset r_manual_stereo_ui_yaw_game "0.0" #route adviser yaw left/right
uset r_manual_stereo_ui_pitch "-30.0" #home menu pitch up/down
uset r_manual_stereo_ui_yaw "0.0" #home menu yaw left/right
uset r_manual_stereo_ui_y_game "0.0" #route adviser translate up/down
uset r_manual_stereo_ui_x_game "0.0" #route adviser translate left/right
uset r_manual_stereo_ui_y "-0.5" #home menu translate up/down
uset r_manual_stereo_ui_x "0.0" #home menu translate left/right
uset r_manual_stereo_ui_static_fov "40" # ¯\(°_o)/¯
uset r_manual_stereo_ui_fov_game "40" #route adviser scale
uset r_manual_stereo_ui_fov "50" #home menu scale
uset r_manual_stereo_ui_radius_game "0.0" #route adviser curvature
uset r_manual_stereo_ui_radius "3.0" #home menu curvature
uset r_manual_stereo_ui_dist_game "0.9" #route adviser forward/backward
uset r_manual_stereo_ui_dist "0.9" #home menu forward/backward

Values ending in '_game' will change the route adviser UI while values which do not end in '_game' will change the home menu UI.

It is best to adjust these in small increments. I recommend using 0.1, or 0.05 increments for adjustments to ‘x’ and ‘y’ fields (if you need to nudge the entire UI up/down/left/right and increments of 5 or 10 for the ‘fov’, ‘dist’, 'pitch' and 'yaw' fields. If you would like to change these values while in the game and not have to keep restarting the game to make the changes to the config.cfg file, then you will need to enable the developer console and can then input the changes there directly.
37 Comments
I now have the problem that the header is wider than the rest. Now it is impossible to adjust it in the center console.
HEAVYHITTER451 6 Jul @ 1:58am 
yeah the route adviser is still at the top but the big bulky default one now
FateOfNorns  [author] 6 Jul @ 12:51am 
@HEAVYHITTER451

Sorry to hear that, I will try and find some time to test the mod and see if it is not working for me also. I would recommend to try running this mod alone, with no other active mods on a clean save/profile to establish whether it is this mod that is not working or whether another mod is causing a conflict.

By stopped working, do you mean that the route adviser has defaulted back to the original layout, or there is some other problem?
HEAVYHITTER451 29 Jun @ 7:18am 
this mod has stopped working for me now
Rumbleball 27 Mar @ 2:38pm 
Thanks. Played around a bit and it works better now. Main issues seem was Anisotropic Filtering 0. Seems to be very important for VR
FateOfNorns  [author] 27 Mar @ 12:46pm 
If you want to rearrange the individual elements which make up the overlay, it is a tedious process of learning which element is which field in the .sii file, changing coordinate values in small increments in the direction you want and then testing in game. I commented the original values of any changes so that should give an idea of how far something has moved (mod) from the original position (stock). I cannot remember, but I think the coordinate values may be for the top left corner of an element, and ‘screen’ 0,0 is also top left.

If you instead wanted to play around with the .cfg file values while in-game, you can enable the dev console and make repeated changes which might be simpler. It is difficult exactly to picture the problem you describe but perhaps try adjusting dist_game also. So, fov_game to increase the scale, and dist_game to push the overlay away so things are not so far apart but still readable.
Rumbleball 26 Mar @ 5:33pm 
Thanks, that thing is great. Unfortunately I can't use it with your recommended settings as its to small (quest 1, lots of pixels).

If I set the scale in the config to
*r_manual_stereo_ui_fov_game "80"*
it has a readable size, but everything is spaced to far apart.

I checked the mod and opened the .sii file with notepad++. Lots of field where you made comments and changed values. I want to adjust these values to my need.
Is there a better way to change test values expect testing randomly and rebooting the game every time?
ruleaba 15 Feb @ 10:30pm 
Thank you for your confirmation.
I changed the config as you advised, and now the display is back to the same as before and I can play comfortably.
FateOfNorns  [author] 15 Feb @ 4:01am 
Thanks for pointing this out, it does seem that a recent update may have changed the default values of the following config.cfg fields to the following values.

uset r_manual_stereo_ui_pitch_game "-10.0" (pitch down)
uset r_manual_stereo_ui_yaw_game "-40.0" (yaw right)
uset r_manual_stereo_ui_y_game "-0.2" (translate down)
uset r_manual_stereo_ui_x_game "0.5" (translate right)

I would suggest that you change these all back to “0” which will center the user interface again.

As noted in the mod summary you may need to further modify the various field values listed to achieve the desired user interface positions in both the menu and the in-game route adviser overlay. The values given in the summary are my own user interface size and position settings, they may not work for everyone and should be adjusted in small amounts as needed to meet your preference.
ruleaba 13 Feb @ 3:16am 
Hi, I have this mod that is indispensable when playing in VR.
Due to a recent update, it appears that officials have moved the user interface display position for VR from the front of the handle to the front, diagonally to the right.
Due to this, the user interface position display for this mod has been shifted.