Total War: WARHAMMER III

Total War: WARHAMMER III

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TW Millennium: Modern Warfare More Tanks Submod
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Tags: mod
File Size
Posted
Updated
2.287 MB
21 Oct, 2022 @ 1:58pm
18 Jun @ 2:01pm
26 Change Notes ( view )

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TW Millennium: Modern Warfare More Tanks Submod

Description
This Submod changes the size of the imperial vehicle units added by our mod.

medium and heavy tanks go from 1 -> 4 per unit

light tanks from 4 -> 8 per unit

machine gun trucks from 2 -> 6 per unit

heavy gun trucks from 1 -> 4 per unit

self-propelled anti-air 1 -> 4 per unit

super heavy tank 1 -> 2 per unit

heavy assault tank 1 -> 4 per unit

prototype P42-H1 1 -> 2 per unit

The motorized Infantry hasn't been touched.


ALWAYS! put this mod above the main mod.


Other Submods:

Submod for faster research:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2853713915
47 Comments
wdefef 페프 22 Jul @ 9:08pm 
For those of you whose tanks explode for no reason, try leaving your subscription to another sub-mod.
wdefef 페프 22 Jul @ 9:07pm 
Conflicts with other submods, such as ROR Unlimited Add-Ons, have been identified. It is recommended to remove any unupdated submods to use this properly.
plawarn3 15 Apr @ 10:44am 
I have no idea how to change the loading order of mods. I searched on YouTube and found out one could change it through the launcher but it was on WIndows; I'm on Mac so... Is there another way to change the order of mods loading on Mac?
Shmunguss 6 Apr @ 6:48am 
I'm not sure whether I should add this to my game, do you think it'll make the game too unfair?
DickWizard 5 Apr @ 3:00pm 
I also found out that another the issue was my load order with the other Millennium sub mods and your mods. It looks like I fixed it since the new unit cap works in battles but I have not tested the new load order in campaign yet.
DickWizard 5 Apr @ 2:48pm 
@Jenshc

Never mind; I have tracked down the source of my issue, and it was because I was using the Millennium unit equipment upgrades mod.
Jensehc  [author] 5 Apr @ 2:46pm 
@DickWizard
Nothing that I know. It should work just fine with this setting. Does it happen in every battle, including custom battles, campaign battles,etc. or just under specific circumstances?
DickWizard 5 Apr @ 2:17pm 
@Jenshc I am currently looking at my unit size and it was already set to ultra, and I dont have any other mods affecting unit sizes. if theirs anything eles i can do or should be aware of to make the mod work please let me know.
Bruin 31 Mar @ 7:03am 
nust load above main mod
Jensehc  [author] 28 Mar @ 12:54pm 
@DickWizard
This is most likely caused by your settings for unit size. This mod is made for the Ultra option. If you have a smaller setting, the size of each unit will be reduced by 25% for each lower option. This may result in missing turrets or damaged units, since the game simply removes the autonomous riders from the tanks and therefore the turrets or guns. In the end our turrets can shoot individually, because the game handles them as single entities within the whole unit.