Total War: WARHAMMER III

Total War: WARHAMMER III

TW Millennium: Modern Warfare More Tanks Submod
47 Comments
wdefef 페프 22 Jul @ 9:08pm 
For those of you whose tanks explode for no reason, try leaving your subscription to another sub-mod.
wdefef 페프 22 Jul @ 9:07pm 
Conflicts with other submods, such as ROR Unlimited Add-Ons, have been identified. It is recommended to remove any unupdated submods to use this properly.
plawarn3 15 Apr @ 10:44am 
I have no idea how to change the loading order of mods. I searched on YouTube and found out one could change it through the launcher but it was on WIndows; I'm on Mac so... Is there another way to change the order of mods loading on Mac?
Shmunguss 6 Apr @ 6:48am 
I'm not sure whether I should add this to my game, do you think it'll make the game too unfair?
DickWizard 5 Apr @ 3:00pm 
I also found out that another the issue was my load order with the other Millennium sub mods and your mods. It looks like I fixed it since the new unit cap works in battles but I have not tested the new load order in campaign yet.
DickWizard 5 Apr @ 2:48pm 
@Jenshc

Never mind; I have tracked down the source of my issue, and it was because I was using the Millennium unit equipment upgrades mod.
Jensehc  [author] 5 Apr @ 2:46pm 
@DickWizard
Nothing that I know. It should work just fine with this setting. Does it happen in every battle, including custom battles, campaign battles,etc. or just under specific circumstances?
DickWizard 5 Apr @ 2:17pm 
@Jenshc I am currently looking at my unit size and it was already set to ultra, and I dont have any other mods affecting unit sizes. if theirs anything eles i can do or should be aware of to make the mod work please let me know.
Bruin 31 Mar @ 7:03am 
nust load above main mod
Jensehc  [author] 28 Mar @ 12:54pm 
@DickWizard
This is most likely caused by your settings for unit size. This mod is made for the Ultra option. If you have a smaller setting, the size of each unit will be reduced by 25% for each lower option. This may result in missing turrets or damaged units, since the game simply removes the autonomous riders from the tanks and therefore the turrets or guns. In the end our turrets can shoot individually, because the game handles them as single entities within the whole unit.
DickWizard 28 Mar @ 11:54am 
yeah this mod dosent work
I loaded it at the top of my load order above Millennium and the vehicles mid battle loss half their health and half the vehicles don't spawn with turrets.
tbrsim 24 Nov, 2024 @ 3:53am 
I tried getting this to work: Subscribe/unsubscribe, work with the activation load order, create a local copy of the mod and loading that, edit the approbriate columns in main_units and land_units within the main mod and loading that as a locally stored mod. The last was partially successful, did work for all "mount" type tanks but not for the light tanks and vehicles. I will play on with "standard" tank numbers...

I suspect that you used a full db from an older version of the full mod and not individual tables. This f***s up things sometimes when updates (main game, main mod) happen.
Jensehc  [author] 13 Nov, 2024 @ 6:17am 
@wfl00
Try to redownload the mod and try different mod load orders. The mod works perfectly fine for me.
wfl00 12 Nov, 2024 @ 10:50pm 
this is not working maybe need an update?
Tyraenez 10 Oct, 2024 @ 5:39am 
Mod doesn't seem to be working for me, maybe i'm doing something wrong?
Agony The Spartan 29 Jun, 2024 @ 8:14pm 
MR author we have the same profile pic lmao
Get Donked On 29 May, 2024 @ 12:17pm 
ill try unsubbing and ressubbing
Get Donked On 29 May, 2024 @ 12:11pm 
yep unit scale in skirmish is also set to ultra
Jensehc  [author] 29 May, 2024 @ 8:28am 
@Get Donked On
Have you checked the unit size setting for custom battles? There is a separate option just for them, that is independent from your graphics settings. For me all tanks work perfectly fine.
Get Donked On 29 May, 2024 @ 7:47am 
also the ones that dont move have no turrets
Get Donked On 29 May, 2024 @ 7:45am 
well not to sound too rude but I read that already and i always play on ultra what ive been describing is for ultra scale and affects both the light tank platoons and the prototype p42. all thats needed to replicate it is to start a skirmish start the battle and move the tanks and youll see the heatlbar drain and only a portion of them move
Jensehc  [author] 28 May, 2024 @ 8:44am 
@Get Donked On
From the main mod page:

If you use the unit size Large one of the three Imperial Light Tanks will not be usable after starting a battle in the campaign. This happens because the game tries to load something between 2 & 3 tanks and as a result one of the turrets doesn't spawn. To avoid this, it is recommended to use either the unit size Medium or Ultra .
Get Donked On 28 May, 2024 @ 4:31am 
seems the light tanks are also affected idk why but theyre missing their turrets
Get Donked On 26 May, 2024 @ 7:00pm 
one of the prototype p-42 tanks seems to spawn in destroyed for some weird reason this was in skirmish so idk how it is in campaign but id assume similar issues. also the super heavy tank has 3 models despite the unit card saying 2
DankasaurasRax 21 May, 2024 @ 6:02pm 
Does this still work? With the new TW Millennium update?
Grim_Reaper 13 Apr, 2024 @ 12:58pm 
do tanks get buffs from the normal tanks? and same goes for artilary
Jensehc  [author] 14 Nov, 2023 @ 6:07am 
@2507621618
The 2x Unit Size Submod is not developed by us, so I can't guarantee any campatibility. You will have to try it yourself.
2507621618 12 Nov, 2023 @ 6:21am 
Dear sir

If using this mod:TW Millennium 2x Units Submod

except light tanks,2 per unit

Is it Not compatible?

thanks:steamthumbsup:
Liu Bei Is Cool 31 Oct, 2023 @ 9:36pm 
That worked, thank you so much @Jensehc!

Also, any chance we can get double or a triple artillery mod/planes from you? This is epic and I personally feel double or triple the artillery would be even more epic as well. Thank again, this is one of my favorite mods.
Jensehc  [author] 31 Oct, 2023 @ 2:28pm 
@ThunderShades
Try to put the main mod below all the sub mods. This mod should be the highest, the recruitment mod the second highest and the main mod the third highest in the load order.
Liu Bei Is Cool 31 Oct, 2023 @ 12:20pm 
Hi @Jensehc, I'm having the same issue as Check, I moved this mod above the recruitment mods and under the regular imperium mod but I'm still only getting one tank unit instead of 3 per unit.
Jensehc  [author] 1 Oct, 2023 @ 7:58am 
@CHECKxURxPANTS
Try to change your unit size in the settings to ultra.
CHECKxURxPANTS 30 Sep, 2023 @ 9:51pm 
For some reason 1/3 of tanks in any unit spawn with no weapons (like the turret on the tank is missing) and the unit loses the health of the bugged tanks
Daz 30 Jun, 2023 @ 2:39pm 
Still works for me but vehicles still get absolutely wrecked in autoresolve how can I resolve this
Nameless 4 Jun, 2023 @ 10:57pm 
update Plz T^T
sigmars_disciple 18 Apr, 2023 @ 7:41pm 
Thanks for the update. You should link to the (IMHO by far most balanced) new recruiting mod here
Helion Halion 16 Apr, 2023 @ 8:19pm 
This does need an update
mathias00 16 Apr, 2023 @ 6:59pm 
Crash..
AzoorFox 14 Apr, 2023 @ 3:38pm 
UPDATE WHEN?????
PhilosopherKing 26 Feb, 2023 @ 7:42pm 
just a small note, this submod changes the T1 recruitment mod changing it to require the imperial academy
jackyjames1984 11 Feb, 2023 @ 7:40pm 
The imperial heavy assault tank does not seems to be working fully. It only uses the machine guns not the flamethrowers
Kaiborg92 3 Jan, 2023 @ 3:01am 
Does this buff the vehicles in a big way, or are things like health just redistributed, not buffed?
2507621618 12 Nov, 2022 @ 5:21am 
Dear sir the light tank still have 6 per,but the medium and heavy tanks only have 1per.could you guide me?thanks:steamthumbsup:
Bizarro 10 Nov, 2022 @ 2:27pm 
@Parsival, move the mod up in your load order so it's ABOVE the modern warfare mod. IE, if Modern Warfare is at #30 in your load order, you need this mod to be at #29.
Parsival 24 Oct, 2022 @ 11:13am 
I use the mod , but there is still only 1 heavytank in a unit
Inquisitor Fish 21 Oct, 2022 @ 8:01pm 
You are a GOD!
SirFalger 21 Oct, 2022 @ 5:34pm 
WHAT! how did u do that?