RimWorld

RimWorld

453 ratings
[KV] Call Trade Ships [1.4]
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Mod, 1.2, 1.3, 1.4
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124.435 KB
22 Oct, 2022 @ 3:24am
1 Change Note ( view )

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[KV] Call Trade Ships [1.4]

Description
An updated version from KV. Original mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2431840021
Will take it down if requested by the original author.

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Call for trade ships for a price from a Comms Console. The price can be adjusted in the mod's settings.

Thanks translators:
- HawnHan - Simplified Chinese
- isty2e - Korean
32 Comments
Knight Dandelion 21 Jun @ 5:23pm 
You Best
Cavenaugh 19 Apr, 2024 @ 2:36am 
I updated this to 1.5 - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3226502149

I will also take this down if the original author requests me to. I was impatient and decided to do it myself.
TARDIS 16 Apr, 2024 @ 4:19pm 
1.5 plz
sel 16 Apr, 2024 @ 6:47am 
does not work whatsoever in current version of the game
Arganot 14 Apr, 2024 @ 2:50pm 
For those looking for a 1.5 Replacement:
Call A Trader - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2784149999&searchtext=trade

Call A Trader seems to be a spiritual successor to this mod that adds a few more features. Big thanks to KV for making so many wonderful mods and Taranchuk for keeping many of them alive.
Breegan 13 Apr, 2024 @ 8:22am 
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
水晶哥 13 Apr, 2024 @ 4:26am 
1.5plz
Red Wizard 17 Jan, 2024 @ 2:06pm 
Thanks for the mod. Would love an option to have a minimum time since last call as this seems a little too unbalanced for my taste.
CTH2004 20 May, 2023 @ 9:24am 
here's an idea. You can call a ship for a minimum (Set in the config), but you can pay more to encourage higher-value ships (A maximum and a multiplier. The closer you are to the maximum, the more it multiplies. Lets say your multiplier is 2, and the maximimum is 1000 silver. You pay 500, and it is just a normal trade ship. Pay 750, that is halfway to the multiplier, so it uses half of the multiplier (1.5). Send the max, and it will multiply the value of the trade ship by the full multiplier!

The equation would be something like the following

TradeMult = [(Pay-Min)/(Max-Min)*(Mult-1)]+1
An interactive graph version can be found over Here! [www.desmos.com]

note: "Min" is the minimum price, "Max" is the maximum price, "Pay" is what you paid, and "Mult" is the multiplier, "TradeMult" is the multiplier used on the ship (Factoring in what you paid)
ShankZ 17 Mar, 2023 @ 8:35pm 
Says its not even a 1.4 mod in the mod list