RimWorld

RimWorld

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[KV] Call Trade Ships [1.6 Patched]
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Mod, 1.5, 1.6
File Size
Posted
Updated
112.394 KB
19 Apr, 2024 @ 2:30am
1 Jul @ 11:15am
4 Change Notes ( view )

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[KV] Call Trade Ships [1.6 Patched]

Description
An updated version from KV. Original mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2431840021

I was given permission to maintain this mod. Please don't upload your own patches unless you have permission. Thanks.

Call for trade ships for a price from a Comms Console. The price can be adjusted in the mod's settings.

Compatability:
- Trader Ships by AUTOMATIC

Thanks translators:
- HawnHan - Simplified Chinese
- isty2e - Korean

核心功能:

允许玩家主动消耗银币或资源,直接召唤特定派系的贸易商船(包括原版和 Mod 派系),无需被动等待随机商船事件。

解决原版贸易依赖运气的问题,尤其适合急需买卖物资的紧急情况。

主要特点:

精准召唤:可选择召唤的派系类型(如部落、帝国、科技海盗等)。

动态成本:召唤费用根据殖民地财富、派系关系浮动(关系越好越便宜)。

快速响应:商船会在 1-2 天内抵达(原版可能需数十天)。

1.5 适配:修复了原版 Mod 在 1.5 版本中的兼容性问题。

使用场景:

粮食短缺时紧急召唤农业商船购买食物。

武器不足时主动联系武器商队。

快速出售大量囤积物品(如艺术品、药物)。
75 Comments
Cavenaugh  [author] 41 minutes ago 
I just checked it with over 350+ mods and it still works. Mind sending your error message if you have one? Make sure its within range of the orbital trade beacon btw
Commander Amaro 1 hour ago 
it's doesn't seem to recognize I have way more then 500 silver in my stash to call a trading ship in 1.6
UltraEmailMan 1 Jul @ 7:18pm 
Yeah, the 1.5 version is still there. It's just the package (which is version independent) was changed. The explanation was more for the people coming here trying to find out what happened.
Cavenaugh  [author] 1 Jul @ 6:14pm 
and 1.5 was never removed.
Cavenaugh  [author] 1 Jul @ 6:13pm 
I was asked to due to that for the people using 1.4
UltraEmailMan 1 Jul @ 6:08pm 
Right so what happened is you changed the package ID. That's what the game's modlist uses to figure out which mods to load and which to ignore. The game is looking for calltradeships.kv.rw, but now it's called calltradeships.cavenaugh.rw. The mod is still the same, and it still works fine on 1.5. The only difference is you've basically just given it a fake mustache.

FOR PEOPLE WHO WERE RUNNING THIS MOD BEFORE THE UPDATE: You just need to add the mod back to their modlist. It's that simple.

FOR PEOPLE WHO ARE ADDING THIS AFTER THE UPDATE: Just install it normally.
NuniKid 1 Jul @ 5:34pm 
@TheHat I believe what happened was that the mod name had changed and somehow the game though the 1.5 version was removed. This version still works fine for me.
Cavenaugh  [author] 1 Jul @ 5:07pm 
Yeah, I just checked it on both and it's still working. What error are you getting and what mods?
Cavenaugh  [author] 1 Jul @ 5:00pm 
I didn't change anything in the 1.5 version
The Hat 1 Jul @ 4:17pm 
Why did you remove the 1.5 version? Now my colonists refuse to interact with the comms console!!