RimWorld

RimWorld

1,923 ratings
[CAT] Show Hair With Hats or Hide All Hats
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
10.670 MB
23 Oct, 2022 @ 11:36am
11 Jul @ 8:05am
24 Change Notes ( view )

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[CAT] Show Hair With Hats or Hide All Hats

Description
All hats are hidden by default, please check the mod settings!

Bug reports without screenshots (if relevant) and logs (generated using Log Publisher from HugsLib) will be ignored.

Show hair for all hats.

Select which hats do hide hair from Mod Settings.

Hide All Hats from Mod Settings

Will work with mods that add new hats

Supports current saves and can be removed without breaking saves

How the mod works
This mod only tells the game when hat/hair will be drawn. If hair is being drawn in front of hats, look elsewhere as this mod in no way changes the "depth" on which either is rendered.


Direct Download[github.com]

GitHub[github.com]


Supports current saves and should work with all hats added by mods.

Known Bugs
  • Hair Being Drawn Over Hats.

Supported Mods;
Any mod that adds hair styles
Humanoid Alien Races 2.0
NewRatkin+ (must be after this mod in load order)
NAL Facial Animations: disable "draw eyebrows over hat" in that mod's settings
Gradient Hair: Disable "Don't Shave Your Hair" in this mod's menu to get gradient hair to work.

More information regarding "Don't Shave Your Head" mod setting- https://ludeon.com/forums/index.php?topic=36597.0

May work with:
Vanilla Expanded Framework (VEF): (Thanks Sleepy068)
- Ensure VEF is near the top of the load order, this is actually recommended for this mod.
- Ensure VEF is above EPOE if you use it.
- Ensure VEF is below Save Our Ship 2 if you use it.
- Disable Texture Caching in its mod settings

Possibly Conflicts with (untested):
- FCP Institute and Railroad Teaser
- Vanilla Expanded Pirates
- Any race based off Garam
- NL Facial Animation

Incompatible
- Combat Extended (1.4 and earlier, compatible with 1.5)

Thanks To:
Thanks to "YouAllJilao" for creating "Headgear Frame" and "Vaniat" for supporting it. That mod gave me the idea to do this mod.
Thank you Diana Winters for the Orassans which is the 'cat' pawn in the screen shot.
Thank you NoImageAvailable and Dark_Inquisitor for the Don't Shave Your Head code

Thank you Kiame Vivacity for creating the original mod.

Translators:
- Proxyer - Japanese
- Juijote! - Chinese

Code Support:
- LockdownX7

Popular Discussions View All (8)
6
11 Jul @ 12:22am
Compacted hairstyles
Tinda
4
2 Mar, 2023 @ 7:30pm
Having 'Eyes' Troubles
Nero Cross
4
13 Jun, 2023 @ 4:24am
How do I set it so that
cruiser
658 Comments
SP4RTAN 53 minutes ago 
@Drej in the apparel column on the right, click allow all and set the middle option to hide hat
Drej 1 hour ago 
So, this mod is not working for me and I can't figure out if it's because of the new interface or a conflict with something.

I created a new Setting entry in the mod options. In that setting, I have all Apparel checked green on the right panel.

On the left panel the settings are as follows:
Bed ✔
Drafted ✔
Indoors ✔
Home Area: ✔
Meditating ✔
Vacuum ✔

Nothing is happening and everyone still has their helmets displaying. Literally all I want to do for right now is just have NO helmets showing at all, at any time. Does anyone have a setting just for that?
SP4RTAN 2 hours ago 
The "any" and "all" settings are a bit confusing but the rest is pretty easy to figure out
Improper Sandwich 2 hours ago 
Listen, everyone, I know this new interface is not intuitive and hard to initially figure out, however, here are some things you can do to figure it out.

Start a new standard colony 3 people and get a hat.. Once you have a hat try this

Create a new Setting Entry in the mod options (in the escape menu) and simply select Apparel check box on the right. This alone will enable hats. Now lets create a condition Leave the mod menu and draft your colonist From here, lets go back to the mod menu and edit our Entry by clicking details. To the left on the details screen, make sure anyany is marked, toggle drafted condition with a check mark, and the hat appears Continue toggling, and you will see how the hat is removed under the other 2 conditions

I have set these options, and am going to try them out for possible required tweaking as I play

Bed X
Drafted ✔
Indoors X
Home Area: ~
Meditating X
Vacuum ✔

Hope this helps.
MapleFlag15 4 hours ago 
Why did you change the interface?
JoeyAir 6 hours ago 
can someone please explain what settings I need if I only want hats to be hidden in bed, otherwise i'd like hair+hat visible (with hair not fully removed). would be so grateful! thank you
ΔeLtA 6 hours ago 
Can the old version be returned somehow, like a Legacy setting?
LordAlex 6 hours ago 
the menu is so confusing imo :steamsad: how do i hide the hats/helmets when pawns are drafted?
El Choclo Argento 7 hours ago 
pd: no la entiendo aun pipipipi