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I do have my gripes, and its mostly I wish the two main moves (ghost cube and the big cube fling) had its easier to execute version enforced completely, as I found their jankier cousins before the clean paths for both times. I wouldn't normally comment on that but I do think completely enforcing the clean paths would be possible by simply making the map larger (more specifically so you cant fling into the lightbridge portal sideways.)
Overall however, this was a really cool map, and had one of the most unique concepts i've seen. Super solid!
yelloo: Thank you, glad you liked it!
playthrough [www.bilibili.com]