Total War: WARHAMMER III

Total War: WARHAMMER III

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DIPS Skink and Kroxigor synergy
   
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141.184 KB
24 Oct, 2022 @ 3:50pm
4 Nov, 2022 @ 5:42pm
3 Change Notes ( view )

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DIPS Skink and Kroxigor synergy

Description
This is a mod for a mod pack I am developing to overhaul the Skinks and was voted on in one of my videos: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2876640937


This mod gives the two basic Skink cohorts and all Kroxigor minor buffs to each when close by and is a proof of concept for making targeted buffs for certain units.

Skinks get 'Keeper of Giants' granting +5 melee attack to all large friendly creatures within 20m.

Kroxigor get 'Spawn-Kin' granting +5 melee defence to the basic Skink cohorts when within 20m.

IMPORTANT: I reskined the 'gorger' unit type from the Orgres so if you play them with this enabled its going to tell you they are Skinks. No effect on game play but might break your immersion.


If you would like to vote on my next mod or just like to see the mod pack being developed: https://youtube.com/playlist?list=PLxY2roxGe7ahn_f_y7Kyfw34omNsgJuXm&si=EMSIkaIECMiOmarE6JChQQ

My other mods:
DIPS Skink and Kroxigor synergy: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2879575591

DIPS lizardmen battle abilities: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2879577930

DIPS Skink Cohorts Reskin: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2874622316

DIPS Tier 2 Skink Infantry Unit: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2876639588

DIPS Tier 3 Skink Unit: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2878714336
7 Comments
ThrobbingforMorbius 27 Dec, 2024 @ 2:29am 
does it still give skinks fear? i know fear doesnt stack, but it makes them immune to fear, and i think, other physiology effects
aidanpaidan 4 Nov, 2022 @ 11:10pm 
Deadset legend, I'll check it out later. Thanks mate! :D
Saw It In A Pro Game Once 4 Nov, 2022 @ 9:21pm 
Yes...more skinks and kroxigors! Skinks riding ancient salamanders! Kroxigors with shields! The skies the limits! lol
DIPS  [author] 4 Nov, 2022 @ 5:43pm 
Replaced the construct foundation with the gorger one so they now route as normal. Thanks again for letting me know and feel free to hit me up with anything else.
DIPS  [author] 4 Nov, 2022 @ 5:24pm 
Thankyou for letting me know man. Ill try smash out a fix asap
aidanpaidan 3 Nov, 2022 @ 6:10pm 
Haven't seen it with other Skink Variants, but for Skink Cohorts and Skink Cohorts (Javelin), re-purposing the Construct Ability for them seems to have given them super-unbreakable.

They won't flee at low health, and even when the match is decided and they're shattered, they'll sit around on the battlefield and I have to send them to their death (or kill them to the last if I'm facing them). I think this is because tagging them as a construct gives them the AI to Crumble instead of properly rout.

Maybe if you repurposed the Moulder Monster trait it would work more smoothly? I really do love this mod, but Skinks refusing to die is getting to be a bit of a pain.
Blubber crap 28 Oct, 2022 @ 4:00am 
Very nice I think this ability was needed with my tehenhauin/ nakai armies