Total War: WARHAMMER III

Total War: WARHAMMER III

DIPS Skink and Kroxigor synergy
7 Comments
ThrobbingforMorbius 27 Dec, 2024 @ 2:29am 
does it still give skinks fear? i know fear doesnt stack, but it makes them immune to fear, and i think, other physiology effects
aidanpaidan 4 Nov, 2022 @ 11:10pm 
Deadset legend, I'll check it out later. Thanks mate! :D
Saw It In A Pro Game Once 4 Nov, 2022 @ 9:21pm 
Yes...more skinks and kroxigors! Skinks riding ancient salamanders! Kroxigors with shields! The skies the limits! lol
DIPS  [author] 4 Nov, 2022 @ 5:43pm 
Replaced the construct foundation with the gorger one so they now route as normal. Thanks again for letting me know and feel free to hit me up with anything else.
DIPS  [author] 4 Nov, 2022 @ 5:24pm 
Thankyou for letting me know man. Ill try smash out a fix asap
aidanpaidan 3 Nov, 2022 @ 6:10pm 
Haven't seen it with other Skink Variants, but for Skink Cohorts and Skink Cohorts (Javelin), re-purposing the Construct Ability for them seems to have given them super-unbreakable.

They won't flee at low health, and even when the match is decided and they're shattered, they'll sit around on the battlefield and I have to send them to their death (or kill them to the last if I'm facing them). I think this is because tagging them as a construct gives them the AI to Crumble instead of properly rout.

Maybe if you repurposed the Moulder Monster trait it would work more smoothly? I really do love this mod, but Skinks refusing to die is getting to be a bit of a pain.
Blubber crap 28 Oct, 2022 @ 4:00am 
Very nice I think this ability was needed with my tehenhauin/ nakai armies