RimWorld

RimWorld

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[UEM] More Mechanitor Mechs [DEPRECATED] Updated version in description.
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Mod, 1.4
File Size
Posted
Updated
428.559 KB
26 Oct, 2022 @ 12:22am
17 Dec, 2022 @ 10:53pm
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[UEM] More Mechanitor Mechs [DEPRECATED] Updated version in description.

Description
THIS MOD IS NOT UPDATED ANYMORE, FOR 1.5 and ONWARDS PLEASE GO TO
More Mechanitor Mechs 2.0

This version is no longer supported and will receive no further updates. Comments and Threads are now disabled. If you have any suggestions, feel free to post them on the new version. I am only leaving this on the workshop because of the off chance there's still someone running this mod in 1.4, and I don't want to be responsible for bricking their save file.

Features
This mod adds more mechanoids to fill in the missing skill areas and further flesh out your mechanoid army. It also adds small patches to improve Mechanitor-only gameplay by allowing a few restricted job types.

Recommended:
FSF Complex Jobs

Currently, there are three new mechanoids.









*Worktype is added by FSF Complex Jobs (All mechs except the Scavoid will work fine without Complex Jobs.)


Project Roadmap
I have several mechanoids planned.

Rancher
Status: Completed, awaiting harmony patch
Tier 2: Tames, trains, handles, and harvests animals.

Mechamind
Status: Artwork done, XML incomplete, Likely requires harmony patch
Tier 3: Capable of research and launching psychic EMP blasts.

Wardron
Status: Planning stage, no progress yet, likely requires harmony patch
Tier 1: Armed with a less-than-lethal baton and capable fulfilling the everyday needs of prisoners, but not recruiting them.

Demetron
Status: Planning stage, no progress yet, will require harmony patch for animal handling functionality
Tier 3: Nonviolent and capable of plants, cooking, and animal handling, meant as a late-game all-in-one solution to food production.

Combat-oriented mechanoids are planned, but will be a separate mod.

Very special thanks to the lovely people in the Discord's mod development channel for helping me get back into swing of things.

FAQ

Q
Drilling robot?
A
Beyond my skills to create. Requires a C# Patch. If you want to volunteer the code, I'll gladly include it in the mod. Until then, I recommend using this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2882915775

Q
The Mechanoids are just wandering and not doing their jobs.
A
  1. Do they not have access to the area the job is in?
  2. Do they not have access to the required materials to complete the job?
  3. Do they not have the required bodyparts to complete the job? (Arm shot off, etc)
  4. Was the mechanoid created before Complex Jobs was installed?
  5. Did you uninstall Complex Jobs after the mechanoid was created?
  6. Are you using a mod other than Complex Jobs that alters base game WorkTypes?
If you answered yes to any of the items listed, that's likely the source of your problem. If you answered no to all of the items listed (Are you sure?), then create a post in the pinned Issues discussion thread. I'm afraid you're out of luck, because this version is no longer being supported. Please see if the updated version at the top of the description works.