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You should be able to safely switch from Complex Jobs to the Legacy version if Complex Jobs has not updated since its version update right after the Odyssey release date. If you do not have the optional Snow Clear worktype enabled you should be able to switch over from a version as early as July 2 which is when the Vanilla Expanded Fishing Worktype was adjusted. If you did not have Vanilla Fishing Expanded enabled then you should be able to go even further back to June 12 when the initial 1.6 update was released.
I try to do as little as possible with the Legacy version to avoid breaking peoples saves. I think what tends to do it is changing things with worktypes (like adding new ones or moving them) and not their tasks. However I try to err on the side of caution and not mess with tasks either.
I suggest you make a local copy of the normal version. Its unlikely I'm going to touch any worktypes for the Odyssey update. So you should probably be okay moving from your local copy to the legacy version when its updated. If not you can stick with your local copy until your next game. The changes should be pretty minimal anyway. It'll likely just be shuffling the priority of a few tasks.
Well don't get too overly excited. I personally estimate it could be between 1-3 months based on release dates of the previous DLCs but there is of course no gaurentee that's true. It could easily be longer.
Thanks for the quick answer. I mean it's not that big of a deal but I will check if I can move to the normal version.
Wow, didn't know that 1.6 is a thing we already consider, you've just bumped by excitement level :)
Looking into it you're correct, that is indeed a bug in the Legacy Version. That was fixed long ago in the normal version. I think it was introduced when I remastered the mod. I'm not entirely certain if moving tasks between worktypes can also cause issues for people but that's not a risk I'd be willing to take for 1.5 especially with 1.6 around the corner. Once 1.6 comes out everything from the normal edition will be moved over to the 1.6 version of the Legacy Version.
If it bothers you I would suggest switching to the normal version if you can. Also if you are worried about updates breaking the game I suggest you run the mod from a local copy so it can't update.
For me it would be really useful to move it under "Train" because that way I could designate my pawns with high animals skill to doing the taming, while the newbies do the milking and shearing stuff.
Age limits for jobs were added with Biotech and this mod adds age limits for the new worktypes to match it. If that mod isn't working around this limitation then it'll need an update to do so. One way you could work around it is using a mod like character editor to change the age. Everything is unlocked at age 13 since that's when pawns transition to adulthood.