RimWorld

RimWorld

336 ratings
Style Change Anytime
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Mod, 1.4, 1.5
File Size
Posted
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226.168 KB
26 Oct, 2022 @ 5:43am
13 Mar, 2024 @ 3:02pm
5 Change Notes ( view )
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Style Change Anytime

Description
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The 1.4 update brought us an option to pick the style of blueprints and recipes - however, this can only be used in classical mode/if the ideology system is inactive.

This mod allows the style to picked for the blueprints and recipes no matter what, as well as adding the same option for already constructed and crafted buildings and item.

By default, only the styles of the primary ideology can be picked. This can be changed in the settings to allow for either any style, or alternatively allowing for non-primary colony ideologies alongside the main one.

The option to change style is applied by default to all of the mentioned things (buildings, items, blueprints, bills) - this can be changed to display them only for specific things depending on preferences.
45 Comments
Lithographer 9 hours ago 
:abomb::secretweapon_hoi::abomb::hssbwork::hssbwork::hssbwork:
Evenstaar 13 hours ago 
rip, good luck rebuilding, I guess.
Soky  [author] 15 hours ago 
Sooooo... I screwed up. I accidentally nuked my mod directory with my WIP changes.

Thankfully, I remember most of what I did with the mod so I'll say that this is most likely going to result in a 2-3 day delay.
AlphaHawk59 12 Jul @ 7:34pm 
@Kalisa I Haven't been able to try it out, but i'm pretty sure this mod does it:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3522102833
Kalisa 12 Jul @ 8:34am 
is there a way with these types of mods to set the default to always be that style for a specific item? Having styles that change the walls and want to try and keep all walls vanilla but having to go in after to change them all is just another step would prefer to be able to just set it so walls are default.
lydocia 11 Jul @ 8:18am 
Thank you, Soky! Looking forward to it!
Soky  [author] 11 Jul @ 7:40am 
Update in progress, almost done. I've been working on a slight rework, but it took a bit longer than expected.

What to expect in the update:
- Ideology requirement removed
- Added support for random styles (like Royalty with Prestige marine helmet/Samurai helmet or Anomaly with ritual mask and ceremonial hood)
- Added support for random graphics (like vanilla/DLC sculptures or Biotech baby decorations)
- Better handling when selecting multiple buildings/blueprints/frames of the same type
- An option to change style of building not owned by player (specifically useful for people creating buildings for map generation in mods)
- A few more options on top of what was in previously
SaltyStoryteller 29 Jun @ 8:16am 
Still not updated? I like everything in rustic style except the lamps which seem a bit silly with their shades. Ah well take your time, after all 1.6 is coming soon.
Monbland 22 Jun @ 7:31am 
Ok
Soky  [author] 22 Jun @ 7:20am 
I'm currently working on updating Vanilla Expanded mods, my personal mods will be updated after I'm done helping fix VE stuff.