RimWorld

RimWorld

Style Change Anytime
45 Comments
Lithographer 16 hours ago 
:abomb::secretweapon_hoi::abomb::hssbwork::hssbwork::hssbwork:
Evenstaar 20 hours ago 
rip, good luck rebuilding, I guess.
Soky  [author] 22 hours ago 
Sooooo... I screwed up. I accidentally nuked my mod directory with my WIP changes.

Thankfully, I remember most of what I did with the mod so I'll say that this is most likely going to result in a 2-3 day delay.
AlphaHawk59 12 Jul @ 7:34pm 
@Kalisa I Haven't been able to try it out, but i'm pretty sure this mod does it:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3522102833
Kalisa 12 Jul @ 8:34am 
is there a way with these types of mods to set the default to always be that style for a specific item? Having styles that change the walls and want to try and keep all walls vanilla but having to go in after to change them all is just another step would prefer to be able to just set it so walls are default.
lydocia 11 Jul @ 8:18am 
Thank you, Soky! Looking forward to it!
Soky  [author] 11 Jul @ 7:40am 
Update in progress, almost done. I've been working on a slight rework, but it took a bit longer than expected.

What to expect in the update:
- Ideology requirement removed
- Added support for random styles (like Royalty with Prestige marine helmet/Samurai helmet or Anomaly with ritual mask and ceremonial hood)
- Added support for random graphics (like vanilla/DLC sculptures or Biotech baby decorations)
- Better handling when selecting multiple buildings/blueprints/frames of the same type
- An option to change style of building not owned by player (specifically useful for people creating buildings for map generation in mods)
- A few more options on top of what was in previously
SaltyStoryteller 29 Jun @ 8:16am 
Still not updated? I like everything in rustic style except the lamps which seem a bit silly with their shades. Ah well take your time, after all 1.6 is coming soon.
Monbland 22 Jun @ 7:31am 
Ok
Soky  [author] 22 Jun @ 7:20am 
I'm currently working on updating Vanilla Expanded mods, my personal mods will be updated after I'm done helping fix VE stuff.
Monbland 22 Jun @ 1:48am 
UPDATE PLEASE!
AzoorFox 19 Jun @ 3:32pm 
UPDATE WHEN?????????????
Yatoro煜 12 Jun @ 2:12pm 
Some thing style don't have ideo style, can you make them selectable? Thanks!
WJSabey 11 Jun @ 6:05am 
Can you add an option to make copying a styled building keep its style rather than reverting to the default?
Monbland 22 Dec, 2024 @ 7:49pm 
Можно ли изменить стиль скульптур?
BoltKumar 2 Aug, 2024 @ 4:17pm 
Soo cool!
g3ybo 12 Jun, 2024 @ 9:44am 
Love the mod. I just have one suggestion: can the mod make the floors and slabs added through ideo styles actually visible in the architech floor tab? I'd love if I didn't have to choose those ideology styles if I want to see ALL available matierals/styles of floors to build with.
Hugmaster 4 May, 2024 @ 7:51am 
Great mod! saved my marriage!
Gasdobun 1 May, 2024 @ 7:48pm 
Having an Issue with Anomaly. When changing style on a containment pad, it turns the entities invisible. Or so it seems to be the trouble.
Karew 30 Apr, 2024 @ 8:06pm 
In Anomaly, we have Ritual Masks and Ceremonial Hoods with multiple styles. It would be cool to also be able to change those on the ground like we can with weapons
Shork with a Torpedo 26 Apr, 2024 @ 12:13pm 
Since 1.5 added stylist role with ability to change whole map and arena, will you make them have every style unlocked regardless of ideology?
LordXamon 15 Apr, 2024 @ 4:25am 
Is there a way to save the styles I chose? Like, permanently change the style of either all placed buildings of that category, or having new blueprints automatically change to the style of my preference.
CodyProductions 22 Mar, 2024 @ 2:45am 
I wish there was an easier way to change wall styles tbh.
Soky  [author] 13 Mar, 2024 @ 3:03pm 
Updated to 1.5
ferny 5 Mar, 2024 @ 9:53am 
Must have mod for me, thank you
Soky  [author] 25 Nov, 2023 @ 6:41pm 
New update up:

- Added the option to change style of buildings
- Added the option to change style of items
- Enabled the vanilla option to change style of recipes outside of classic mode
- Fixed an issue with vanilla style change for blueprints would be enabled despite no valid options to choose from
- Added options what is supposed to be styleable while playing (buildings/items/recipes/blueprints)
HAZRAD 19 Apr, 2023 @ 1:23pm 
Thank you for this, great job!
Kyrza 9 Mar, 2023 @ 6:41pm 
Went back through comments, this needs to be in the mod description: To change style, the building still needs to be a blueprint. It cannot have any materials delivered, and no work can be started.
SpacedOutMoth 23 Feb, 2023 @ 11:18pm 
I have the mod installed it seems that I can't get the mod working. Does this mod conflict with vanilla textures expanded variations by chance? I've looked for anywhere I can think that would have the button to change the style.
Sevatar the Sinner 24 Jan, 2023 @ 8:33pm 
does it work with armor stylrd too?
Soky  [author] 27 Nov, 2022 @ 7:58am 
@UltraEarth this should work with any Ideo style. Just remember, by default only the styles matching primary ideology can be used, so if you want to use others - you'll have to change the settings.
UltraEarth 27 Nov, 2022 @ 7:38am 
Do this allow the usage of styles from other mods?
Soky  [author] 23 Nov, 2022 @ 8:00am 
@AerosAtar hard to tell from this... It kind of looks like it might be related to the log window? Maybe something related to mods that do some Harmony magic on it (Better Log/RocketMan/HugsLib)?
AerosAtar 23 Nov, 2022 @ 7:24am 
Seeing some errors related to this mod. Probably a conflict, but I'm unsure what.

Hugslog: https://gist.github.com/HugsLibRecordKeeper/58647a7dad66294ab3d526407f218b3f
(errors are towards the end)
BingusDingus 19 Nov, 2022 @ 10:46pm 
This is a super handy mod, really love it as it solves most of my frustrations with the style system.
Soky  [author] 3 Nov, 2022 @ 6:11pm 
@Rinklestein I think it should be possible with some work. Right now a bit busy with some other mods, so if anything I'll look into it in the future.

@Hykal it would require more work, as there's no easy way to re-use the vanilla code for this. I've considered it, but decided to leave it for now and focus on other mods first.
Hykal 3 Nov, 2022 @ 1:03am 
Is it possible to have a change style button with already built furniture?
jjdinkle 1 Nov, 2022 @ 6:10pm 
Is it possible to add the architect menu gizmo (right beside the search bar) that sets the style you build without having to select the buildings after placing their blueprints?
jjdinkle 31 Oct, 2022 @ 9:06pm 
Thank you so much this is perfect.
Soky  [author] 27 Oct, 2022 @ 12:00pm 
@fi9ate try this mod, I believe it should do what you're looking for:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2795998250
Complete Casual 26 Oct, 2022 @ 8:06pm 
very very nice :) thanks, I have a bunch of styles added in from mods, but occasionally 1 or 2 things look, well, bad to me. Like a stool that looks oof, and with this I can use the best table, best chair, best etc etc from the set of 5 styles I choose, thanks a lot :)
fi9ate 26 Oct, 2022 @ 3:17pm 
Thanks for the cool mod, I was hoping someone would do this after 1.4. :steamthumbsup:

Out of curiosity, did you consider whether it was feasible to do similar for craftable items like weapons and armor?
Lukster18 26 Oct, 2022 @ 1:10pm 
Ah i see the setting now, perfect. Thank you for your quick reply. Nice Mod BTW
Soky  [author] 26 Oct, 2022 @ 12:28pm 
@Lukster18 oops, I forgot to rename the settings. Previously the name of the mod "Always Available Style Change", but it was a bit of a mouthful. Update with that should be up shortly.

As for changing style, the building still needs to be a blueprint. It cannot have any materials delivered, and no work can be started.

This is how it works in vanilla, and all I did was make it available with Ideology system enabled (as it needed to be off for it to be usable).
Lukster18 26 Oct, 2022 @ 11:35am 
I can't seem to find the mod settings? Unable to change style. Any idea, if i have done something wrong?