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Thankfully, I remember most of what I did with the mod so I'll say that this is most likely going to result in a 2-3 day delay.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3522102833
What to expect in the update:
- Ideology requirement removed
- Added support for random styles (like Royalty with Prestige marine helmet/Samurai helmet or Anomaly with ritual mask and ceremonial hood)
- Added support for random graphics (like vanilla/DLC sculptures or Biotech baby decorations)
- Better handling when selecting multiple buildings/blueprints/frames of the same type
- An option to change style of building not owned by player (specifically useful for people creating buildings for map generation in mods)
- A few more options on top of what was in previously
- Added the option to change style of buildings
- Added the option to change style of items
- Enabled the vanilla option to change style of recipes outside of classic mode
- Fixed an issue with vanilla style change for blueprints would be enabled despite no valid options to choose from
- Added options what is supposed to be styleable while playing (buildings/items/recipes/blueprints)
Hugslog: https://gist.github.com/HugsLibRecordKeeper/58647a7dad66294ab3d526407f218b3f
(errors are towards the end)
@Hykal it would require more work, as there's no easy way to re-use the vanilla code for this. I've considered it, but decided to leave it for now and focus on other mods first.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2795998250
Out of curiosity, did you consider whether it was feasible to do similar for craftable items like weapons and armor?
As for changing style, the building still needs to be a blueprint. It cannot have any materials delivered, and no work can be started.
This is how it works in vanilla, and all I did was make it available with Ideology system enabled (as it needed to be off for it to be usable).