Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Terminal Spycakes Dock Overhaul (OBSOLETE)
   
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Environment Mods: Environment Mod
Tags: v1.6.5
File Size
Posted
48.835 MB
27 Oct, 2022 @ 12:40am
1 Change Note ( view )

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Terminal Spycakes Dock Overhaul (OBSOLETE)

Description
This Environment Addon is part of the Dock Overhaul Project

REBUILD CAN BE FOUND AT:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2936630001

The TSDO upgrades Terminal Spycakes with a network of piers that include mooring points, electrical and fluid hose junctions for extended refuel range across the harbour, a massive diesel tank that starts with 200,000L but can be filled up to 2.1 million litres (requires external pump).

The overhaul includes cranes, one for the rail yard, one for the harbour and one on the cargo island located in the water of the harbour. Other parts of the overhaul include an electric ISO container truck for moving containers to the cranes for loading onto ships. To facilitate the electric vehicle the harbour has an electric vehicle charging station, its a slow process so make sure to plug in your vehicle when your not using it.

A notable feature of this addon is the "dry-docks" massive elevators that submerge into the water, using large securing trusses to hold ships upright as the elevator hauls even the biggest ships out of the water for servicing. (Does not work with ships made using enlarged build areas). To avoid damaging your vessels, be sure to allow some space between the securing rigs and the sides of your ship until the vessel is out of the water. If the elevator gets stuck, just move it up and down a few times, persistence is queen.

Overall the project is designed to look "Near-Future" with smooth solid colours and a stylised mix of brutalist and sci-fi.

ACTIVATION
To enable this in your new world, open the world addons tab at world creation and find the Workshop category, inside it, locate Terminal Spycakes Dock Overhaul and enable it.

- This addon cannot be added t an existing world-

NOTICE TO OPERATORS
- This addon provides a large fuel dump of 200k Diesel at the beginning of your game which some may find overpowered
- This addon contains no scripts or complex logic computers
- This addon contains an electric cargo vehicle
- This addon does not contain a beehive
24 Comments
Werwolf 3 Feb, 2023 @ 2:20am 
@Hypogriph There is a reason that OBSOLETE is in the title. Kagami did a great job on this, but it's just simply not up to date right now with Geometa constantly making major changes. Keep in mind this is something that a person spent lots of their own time for free to provide to you, something that was broken by things beyond their control.
Isaacdapro 21 Jan, 2023 @ 8:13am 
@Hypogriph man shut yo goofy a$$ up
Mittens  [author] 20 Jan, 2023 @ 10:03am 
Well points for verbosity I suppose.
Unfortunately pretty much right after I built all these addons, Geometa changed the way electrics work for stationary editor objects which basically makes it all broken. I'd fix it if there wasnt the looming threat of yet another ghost update or major update changing something and breaking it all again.

Every individual item needs to be updated manually then re-placed one by one in the editor. Its a long process.
Hypogriph 20 Jan, 2023 @ 10:00am 
Crane is not setup correctly, some winch extend faster than others. There is no power and no way to put power into the dry docks. The vehicle has no ground clearance and the wheels turns way too fast. Other than that, since nothing works, I think its an horrible mod to have in your world. Specially in multiplayer which creates too much lag for minimal additions.
Mittens  [author] 16 Jan, 2023 @ 12:09am 
That... actually makes me feel really good about it, thanks ^-^
Werwolf 15 Jan, 2023 @ 10:21pm 
Ah okay. Thought maybe it was something I was doing wrong. No worries... still enjoying all the other extra features that do still work. You really did a fantastic job on the overhaul! The ISO transporter is quite nice, and the loading cranes. Appreciate your time and effort in any case :)
Mittens  [author] 15 Jan, 2023 @ 9:36pm 
Im sorry to hear that, right after I made this, Geometa changed the way electricity works in static objects. I might come back to Stormworks to fix some of this but I dont see it happening soon.
Werwolf 15 Jan, 2023 @ 9:33pm 
Drydocks do not work for me. None of the buttons in the control houses do anything.
idunnobr0 14 Jan, 2023 @ 12:55pm 
Nevermind, I had a conflicting addon. sorry
Mittens  [author] 13 Jan, 2023 @ 1:14pm 
The garages? im not sure what would be causing that unless their not properly spawning as static.