RimWorld

RimWorld

1,239 ratings
RimNauts 2
11
4
9
8
4
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
7.192 MB
27 Oct, 2022 @ 8:44am
29 Jun, 2024 @ 4:03pm
81 Change Notes ( view )

Subscribe to download
RimNauts 2

Description


This mod adds Near-Earth Objects like moons, asteroids, space debris, and artificial-satellites. Everything is visible and animated as an orbit on the world map. The moons are playable biomes that needs to be discovered and the artifical satellites needs to be launched into orbit.









To launch artificial satellites you need to craft modules in the fabrication bench and load it into the cargo pod.













Mineral-rich asteroids will randomly show up in the asteroid belt for a limited time. Send up a colonist to harvest the asteroids. The number of artificial satellites orbiting the planet will increase the chance of spotting these mineral-rich asteroids.




A good way to transfer the large amount of resources you will get from the asteroids is with a delivery cannon.





- Japanese / 日本
- French / Français
- Simplified Chinese / 简体中文
- German / Deutsch
- Russian / Русский (Outdated)


- Adding custom mineral-rich asteroids (XML)[github.com]





The only impact this mod has on performance is on the world map. This mod utilizes its own updating loop and multithreading to optimize the NEO calculations and rendering. This mod also provides settings where you can change the amount of NEO objects you want to spawn.


- Save our Ship 2 to add their space environment on the biomes.
- SRTS for reusable ships.


Is this mod save game compatible?

Yes.
Can this mod be safely removed from a save?

Yes, but you need to abandon any map that you have generated on a NEO (Space Station, Moon, mineral-rich asteroids, etc...) and destroy each NEO that is selectable. To destroy the NEOs you need to go into developer mode -> enable god mode -> click on each selectable NEO and click the destroy button that shows in the bottom left.
I can't find the buildings/items, where are they?

You can check it out on the wiki.[github.com]
What is the point of the moons?

Mostly for role-play, but it is also a lot better on performance since there are no animals or plants on these biomes (This might change in the future).
Can we get reusable ships?

Use SRTS or Vehicles Framework (Magnetic field roof currently doesn't work with SRTS).
Should I use RimNauts 1 together with RimNauts 2?

No.
Is it CE compatible?

Yes.


Main programmer: sindre0830[ko-fi.com]
Main artist: DetVisor[ko-fi.com]

Graphics programmer who has helped with improving the Universum shaders: Cn-mjt44
Artist who has helped tremendously with the work-in-progress satellite update: Azzafof
Satellite icon and helped with a future spaceship update: Oskar Potocki
Workshop infographic template: Bing Bop Jeebo[ko-fi.com]
Rimefeller compatibility patch: Jiopaba
Delivery cannon art: dronecadge

This mod is a continuation of RimNauts 1. Please refer to that page for the original developer team and their contribution (Especially the C# wizard who made it all possible in the first place; Nolabritt). We also continue to use the art created by Kasmex[ko-fi.com] and Genome-X.[ko-fi.com]


[discord.gg]

[github.com]

[ko-fi.com]


If you enjoy the mod, you can show your appreciation by rating it! This motivates me to continue developing the mod.
Popular Discussions View All (18)
3
21 May @ 10:32am
Bug report when landing on Bodies
Paradoxicc70
13
5 Feb @ 5:02am
Bug Report
Master Kang
4
14 May, 2024 @ 7:10am
How do you make the Space Suits??
chris.g.c.adams
747 Comments
TakeABreak 44 minutes ago 
How do I completely disable the 3D asteroids? leaving only the moons visible.
LZIM 5 hours ago 
no like honesly.. we're paying ludeon for what? odyssey space view is simple criminal neglect when they could have just stolen and incorporated everything from universum and rimnauts wholesale. so its more like totally offensive how bad it is.
Varthian 17 hours ago 
DLC asteroids got nothing on this mod.
The_Gaminator_ 11 Jul @ 5:51am 
I do believe permrust said they're going to wait until the update and odyssey's release to see what they can skip when they start porting the mod over. I recommend giving the team sometime as we knew at least so far there's going to be asteroids, the vacuum of space, and different types of orbital platform. Simultaneously we also know that there's not going to be any moons, or satellites from the screenshots, previews, and gameplay that's being released. After that it's just a matter of waiting. I'm personally a bit sad that the DLC won't have any moons, but I am glad this mod and how it does moons should get an upgrade due to the DLC. With that said great work from the mod team.
VinnieTheGuy 10 Jul @ 5:17pm 
Just wanna say thanks
C0lin2000 10 Jul @ 3:21am 
Will this work with odesey
Meefreese 10 Jul @ 2:57am 
cant wait to see whats gonna be done with this now that space exploration is vanilla. ill wait patciently :AHHDHOMINID:
Gerewoatle 7 Jul @ 11:12pm 
@DuckGoosebear - Just silly drivel from people white-knighting for modders who never asked them to do so, making assumptions before the DLC is even out.
@storminfinte And why terrible compared to this mod?
storminfinte 2 Jul @ 9:14pm 
Y’all can stop with the o7 they already said they they’re still going to work on this mod for 1.6, they’re just waiting for the DLC to drop. I personally can’t wait for this mod to get updated because the meteors on the world map in Odyssey (and the world map in general) are terrible when compared to this mod