Space Engineers

Space Engineers

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[DEV] Guided Missiles & Rocket Pods
   
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Type: Mod
Mod category: Block, Modpack
File Size
Posted
Updated
187.779 MB
27 Oct, 2022 @ 3:38pm
11 Jan, 2024 @ 5:57pm
26 Change Notes ( view )

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[DEV] Guided Missiles & Rocket Pods

Description
This is the development branch of Guided Missiles & Rocket Pods. Use at your own risk. Things will break in unexpected ways. You must have Animation Engine and WeaponCore to use this mod. I did not make them required so I can do testing things.

If you want the stable version, go here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2866060924

December Update
Switching to Animation Engine for all animations
Model cleanup
This version will be pushed to the live branch before the end of the year!

August 21 Update
The Maverick should no longer be a monster grid deleter. It was fun while it lasted

Most missiles can now tolerate more off-bore shots. Some I forgot to change from 15 deg (looking at you, Guided Rockets). Most were increased to a 60 deg cone for being able to fire at a target.

Hellfire and Maverick are a touch more resilient against PDC. They can still be shot down, but the first bullet to hit them won't destroy them

Animation Engine will become a dependency when this pushes to the main branch. You will need this to see the Weapons Bay animation play correctly.

I removed rare materials from most recipes. To balance this, the Magnesium requirement now matches the IRL missile's explosive charges. For example, the Hellfire requires 9kg of Magnesium, since a real Hellfire has about 9kg of explosive. Maverick will require 57kg of Magnesium. These numbers are with 1x efficiency. Space Engineers defaults to 3x, so reduce these numbers by a factor of 3

Current things to do before pushing to main branch:
Finishing the Weapons Bay, since it's just a box with doors right now and its animation isn't 100%.
Brown stripes on AIM-120 model are showing as black, even though the texture is in the mod's 'Textures' folder