Space Engineers

Space Engineers

[DEV] Guided Missiles & Rocket Pods
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Update: 11 Jan, 2024 @ 5:57pm

Update: 16 Dec, 2023 @ 8:32pm

Update: 16 Dec, 2023 @ 9:03am

Fixed the AIM-120 launcher model z-fighting on the underside
Fixed the AGM-65's being super shiny
Added build stages to AGM-65 3x Launcher
Switched AIM-120 and AGM-65 blocks to Animation Engine

Update: 11 Dec, 2023 @ 8:18am

Small edits

Update: 21 Aug, 2023 @ 8:48am

Big Balance Pass

Hellfire should be more in line with it's IRL counterpart, specifically the AGM-114L. The old shrapnel pattern was a bit too destructive.

Maverick should no longer be a grid deleter. It was changed to simulated the HEAT warhead of the AGM-65D.

Shrapnel damages adjusted slightly

The Guided Rockets were just too crazy. Their aggressiveness was turned down a lot to hopefully better simulate their short burn time, but retain their ability to steer since they do have fins to help them glide to their target.

Reorganized the files and folders so I don't have to go searching through a giant file for each ammo adjustment

Update: 16 Jul, 2023 @ 6:59pm

Add new block: Weapons Bay.
Currently does not have its own icon
Can load 5 AIM-120 missiles
Animation will not play properly if using Mouse Shoot and not holding the mouse button until the missile completely fires
Need Animation Engine for the new block animations

Firestorm (HE) and Guided Rockets had their fragment patterns slightly adjusted

Update: 9 Jul, 2023 @ 9:26pm

Fixed crash caused by Hellfire Missiles

Update: 9 Jul, 2023 @ 10:38am

Light Shrapnel Damage scale vs Large Grid to 200%
Remove Maverick Uranium
Double Maverick magnesium

Update: 15 Jun, 2023 @ 4:38pm

Hellfire Shrapnel pattern to 2x L, 4x M
Hellfire cone to 60
Hellfire damage to 600
Light Shrapnel damage scale light armor 30%
Light Shrapnel damage scale heavy armor 5%
Heavy Shrapnel damage scale small grid to 25%
Maverick Shrapnel patter 5x L, 3x M, 2x H
Maverick shrapnel fragments reduce to 100 from 250
Remove CustomDef from DamageScales for shrapnels

Update: 18 May, 2023 @ 9:05am

Removed Falloff Damagescales
Fixed (hopefully) ammo animations in racks and pods