Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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[OLD - new link in description] Tick Class - EuroSpace
   
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Tags: Ships
File Size
Posted
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750.129 KB
28 Oct, 2022 @ 8:08pm
7 Nov, 2022 @ 7:14am
6 Change Notes ( view )

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[OLD - new link in description] Tick Class - EuroSpace

Description
Check out the new version here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3109164575






Tick class ships are small combat vessels utilizing blasters and shields. Lack of storage makes them reliant on supply ships such as the Magpie class or a factory ship.

The 3B variant is a popular option for new cosmoteers trying to set foot in the pirate hunting business. (cost starter budget)
The 4B variant is a straight forward upgrade with 1 more Blaster, more thrust and better armor. (cost ~70.000$)
The 4B2D introduces Disruptors to the class to quickly overload enemy shields. (cost ~140.000$)
The 4H variant is the largest of the class (for now), upgrading the armaments to Heavy Blasters. (cost ~180.000$)

Top speed for all variants: ~65-85m/s

Check out the link to the EuroSpace collection above.
And as always suggestions for improvement are welcome.

- Update 30.10.22: shifted the weapon positions, so that they can now actually all shoot forward at once. I forgot that turrets can no longer shoot through each other, lol. Thx for pointing that out.
- Update 30.10.22 later: Replaced the 4H with the 3H2D variant, which has 2 Disruptors instead of a 4th Heavy Blaster, since it was struggling with shields.
- Update 07.11.22: Updated the 4B2D to be more power efficient. Updated all crew priorities to prioritize Disruptors more.
9 Comments
⇧⇨⇩⇩⇩ 8 Mar, 2023 @ 10:27am 
Does the AI use them? :3
Cobalt60 7 Dec, 2022 @ 7:50pm 
Heh. Yeah,I realize that now. Learning curve here. Getting used to the ui functions. Thanks. :)
Yaddah  [author] 7 Dec, 2022 @ 3:03am 
Cockpit orientation has no effect.
Cobalt60 5 Dec, 2022 @ 6:01pm 
Glad you got that referrence. :) Hey,I noticed the cockpit modules in some ships are installed at an angle,not straight-ahead. Is that on-purpose? I'm new to this game(about a week),but I'm aware that sometimes things are done to create a desireable effect...?
Yaddah  [author] 5 Dec, 2022 @ 1:40pm 
lol, right it's like a cat would do. ^^
Cobalt60 5 Dec, 2022 @ 1:07am 
Yes,one my own ships did the same thing,had side(or 'waist') mount lasers,thinking the arc would just cover 180 degrees left/right. Ship turned sideways like a cat to attack... these _are_ nice ships. ;)
Yaddah  [author] 29 Oct, 2022 @ 2:02pm 
Ohhhhh. Haha, I didn't actually shoot at an enemy when stress testing these. That's embarassing. Thx for telling me.
SimianChaos 29 Oct, 2022 @ 1:40pm 
Also, these are very nice ships A+
SimianChaos 29 Oct, 2022 @ 1:39pm 
I thought you should know that the 4H variant turns sideways to attack because laser barrels cannot shoot through each other