Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[OLD - new link in description] Tick Class - EuroSpace
9 Comments
⇧⇨⇩⇩⇩ 8 Mar, 2023 @ 10:27am 
Does the AI use them? :3
Cobalt60 7 Dec, 2022 @ 7:50pm 
Heh. Yeah,I realize that now. Learning curve here. Getting used to the ui functions. Thanks. :)
Yaddah  [author] 7 Dec, 2022 @ 3:03am 
Cockpit orientation has no effect.
Cobalt60 5 Dec, 2022 @ 6:01pm 
Glad you got that referrence. :) Hey,I noticed the cockpit modules in some ships are installed at an angle,not straight-ahead. Is that on-purpose? I'm new to this game(about a week),but I'm aware that sometimes things are done to create a desireable effect...?
Yaddah  [author] 5 Dec, 2022 @ 1:40pm 
lol, right it's like a cat would do. ^^
Cobalt60 5 Dec, 2022 @ 1:07am 
Yes,one my own ships did the same thing,had side(or 'waist') mount lasers,thinking the arc would just cover 180 degrees left/right. Ship turned sideways like a cat to attack... these _are_ nice ships. ;)
Yaddah  [author] 29 Oct, 2022 @ 2:02pm 
Ohhhhh. Haha, I didn't actually shoot at an enemy when stress testing these. That's embarassing. Thx for telling me.
SimianChaos 29 Oct, 2022 @ 1:40pm 
Also, these are very nice ships A+
SimianChaos 29 Oct, 2022 @ 1:39pm 
I thought you should know that the 4H variant turns sideways to attack because laser barrels cannot shoot through each other