Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Dakka Class - EuroSpace
   
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30 Oct, 2022 @ 6:31am
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Dakka Class - EuroSpace

Description
The Dakka class by EuroSpace Industries is a series of ships that uses PD-machine guns both defensively and offensively. They are able to fill dual roles as a point defense screen against missile bombardment and as nimble attack ships, though the latter at reduced effectiveness for their size.

MK I
Top speed: ~83m/s
Price: ~125.000$

MK II
Top speed: ~92m/s
Price: ~300.000$
15 Comments
luchillo17 3 Dec, 2023 @ 10:34am 
Yes I was doing something wrong, apparently there's a "Break off formation on attack" and I probably activated it & forgot about it, probably because for most cases keeping formation makes little sense. maybe to keep a line of battleships or something.
Yaddah  [author] 3 Dec, 2023 @ 10:15am 
You can see it working in the last two screenshots of this ship: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2894765781
Maybe it's something in your options or maybe you can tweak formation behaviour further via right click or something.
Yaddah  [author] 3 Dec, 2023 @ 10:10am 
No, it seems like you're doing something wrong then. I've had plenty of career fights where I kept the Crabs in formation on either side of my main battle ship and they happily stayed there. I don't know what the problem is for you, but the formation behaviour you seek is possible without any micro.
luchillo17 3 Dec, 2023 @ 3:39am 
Ah didn't knew about that, still there's still the issue that we have to micro manage them, even the crab goes on the attack and break formation as soon as the wing leader is in range, guess it's a limitation of this game's controls.
Yaddah  [author] 3 Dec, 2023 @ 1:48am 
They're not built to act as PD-escorts for larger ships. For that role I made this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2895311000
The Dakkas are individual attack ships, but as I said a year ago, this is a crap ship.
luchillo17 2 Dec, 2023 @ 11:33pm 
Jaja found a way to use it in kite situations properly: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3103728585
luchillo17 2 Dec, 2023 @ 10:13pm 
How are you supposed to use these ones? I feel these only work if you're pushing forward, but if you're using a kite (most of the EU ships are setup as kites) then the Dakkas can't back up quick enough, feels like only the heaviest EU battle cruisers could use it properly.
luchillo17 2 Dec, 2023 @ 10:10pm 
@montie1123 The other difference between PD and blasters is range, only thing with more range than blasters are missiles, ion rays & rail-guns.
Yaddah  [author] 8 Nov, 2022 @ 5:48am 
Heh. You're welcome. Though, I fallen a bit out of love with this one. It's very expensive for what it does and it's not a good attacker for it's size. It'll get the job done, if you don't care about cost, but it's not my most efficient ship.
Sparky 8 Nov, 2022 @ 5:37am 
Diz be a gud kroozer for our fleet, ya git! Da Orkz be takin dis for our Waagh!