Sid Meier's Civilization VI

Sid Meier's Civilization VI

1,490 ratings
[Genshin Impact] Sun and Moon of Teyvat Pack (Klee, Nahida)
13
10
11
4
7
6
6
3
4
4
3
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
88.015 MB
31 Oct, 2022 @ 4:34am
19 Jul, 2023 @ 6:52am
26 Change Notes ( view )

Subscribe to download
[Genshin Impact] Sun and Moon of Teyvat Pack (Klee, Nahida)

In 1 collection by UzukiShimamura卯月
Shimamura's Anime Leaders 卯月的二次元领袖
5 items
Description
↑ Give us a positive rate to prevent this mod from leaving mod lists early and help us to decide what to come next. Community Awards are also welcome.

You need either Rise and Fall or Gathering Storm to use this mod. All gameplay balancing is set to fit Gathering Storm ruleset.

Supported language: Simplified Chinese, English

DISCLAIMER: The character design in this mod is based on 3.2 version of Genshin Impact. As a derivative work, this mod may contain inconsistencies with latest versions of the original game. In other words we treat stories in 3.3~3.6 as if they were non-canon

Klee leads Mondstadt and Nahida leads Sumeru: First Look

The Fleeing Sunlight and the Moon of Sumeru - this civilization pack includes 2 popular characters with complementary characteristics from the game Genshin Impact. One of them is active and naughty while another one is calm and introverted, and they fits conquest and peaceful development respectively.

The Unique District of Mondstadt is Favonius Stronghold which can be built adjacent to a City Center and lower purchase cost of land combat or civilian units. Their unique unit is Reconnaissance Company, a melee unit that replaces the Man-At-Arms. It's faster and stronger, but receives -100% flanking bonus.

Mondstadt's Unique Ability is City of Winds and Idylls. Constructing Improvement on Hills to earn extra Faith, and additional Production and Gold with Banking. They get additional adjacency bonuses from Pastures and Plantations, and Plantations can even trigger Culture Bombs and earn Culture bonuses from Luxury resources. Howeven they are slower to build districts, and cannot receive the minor adjacency bonuses from adjacent districts.

As an expert of explosion, Klee's Leader Ability is Exquisite Compound. They can reveal Niter when the game starts, and their siege units can attack twice in a turn. Don't forget to initiate the Fish Blasting Carnival project in cities with a Favonius Stronghold - which grants a Pounding Surprise, a Weapon of Mass Destruction which can be launched by a Jumpy Dumpty and destroys buildings and units without leaving any Fallout, upon completion!

The Unique District of Sumeru is Akademiya which replaces the Campus district. It can only be constructed in Rainforest or Woods, and receive standard adjacency bonuses from adjacent rainforests. It also grants additional Science for each Citizen if the city has a University. Sumeru people use their Unique Unit Forest Ranger to Patrol them to earn yields. It is good at earning Production, Science and Culture from Rainforests and Woods, and is also a good defending unit which ignores Movement penalty of Woods and Rainforests.

The Unique Ability of rainforest-dwelling Sumeru is Forest of Jnana and Vidya. They can build districts in Woods and Rainforests without removing them, and receive Science from Rainforests. The extra Science from Rainforests is further enhanced with Scientific Theory technology.

The Leader Ability Illusory Heart of Nahida makes tiles adjacent to Sumeru cities become her palace of illusion and shows the reactive nature of Dendro Element. Within 1 tile range of a City Center, Marshes and Floodplains tiles provide extra Food for the city, and Woods and Rainforests tiles with Freshwater provide Production. Volcanic Soil or Geothermal Fissures tiles adjacent to their cities gain Culture bonus. These bonuses are doubled in Powered cities.

Which one do you prefer, free Mondstadt or wise Sumeru? How would you lead them to build a civilization that stand the test of time?

For detailed ability description, see discussions.

Mod Highlights:

"Powered" without "Over": Each leader has several abilities that promote a unique play-style. This mod is designed to make abilities of all leaders included competent but not overpowered.

Lore-Loyalty: This mod is made with a fine research of the original game, and provides full lists of named places, citizen names, city names and diplomacy statements to better represent lore and leader characteristics.

Harmonized Mix: All art assets included in this mod are processed to fit the need of Civilization VI, so that they can display correctly and neatly.

Background Music and Leader Speeches: All Mondstadt and Sumeru leaders have their own music and leader speech audio.

Known issues:

[NOT A BUG] When this mod is enabled, the unit action buttons to launch a type of Weapon of Massive Destruction (Nuclear Devices, Thermonuclear Devices and Pounding Surprises) will be hidden if you don't have any of it.

[FIRAXIS-SIDE ISSUE] Music playback can be sometimes glitchy, with the same issues of some official civilizations like Vietnam and Portugal.

Help needed:

(1)Leader animations
(2)Recomposed music
(3)More localization (text)
(4)Icons and historical moment assets

Introducing Shimamura et al.

Shimamura et al. (literally means "Shimamura and other people") is the team of UzukiShimamura and his friends, a group of experienced modders trying their best to design some leader mods that are unique while keeping harmony with vanilla game. And of course, WE NEED YOUR SUPPORT if you can do better than us!

Konomi: Implemented Patrol action of Forest Ranger unit.
Handsome Kai: Added a counter for Pounding Surprise on top panel, and made the Launch a Pounding Surprise button be shown only when availiable.
KOTOMI: Made icon of Jumpy Dumpty.
www139154: Made balancing adjustments for the design.
Xi Mo Lan: Made templates for Historical Moments illustration.
UFO300 and Shiro: Provided raw assets of music of Mondstadt.
Lao Sha and all friends that support me: Advocated this mod to be released on Workshop!

This mod uses assets from the cross-platform game Genshin Impact. The author of this mod DOES NOT own these assets.

View project files of all my work on GitHub[github.com]. It would be much appreciated if you can be my Stargazer or come up with some Pull Requests!
Popular Discussions View All (1)
0
31 Oct, 2022 @ 4:36am
Detailed Abilities 详细能力
UzukiShimamura卯月
190 Comments
UzukiShimamura卯月  [author] 18 May @ 5:30am 
今天我们正式宣布在文明6社区所进行的工作的结束。非常感谢大家一路以来的支持,但我们目前已缺乏继续维护作品的必要条件和动力。我们的作品将继续依原样提供,但不再合入新的修改。3.2让本作兴隆,3.6让本作倾颓,社区环境的变化最终钉死了它。但这样的恶意本不该由我承受……
UzukiShimamura卯月  [author] 13 May @ 9:36pm 
不论是文明(7代的傲慢及其带来的失败)、原神(崩盘的剧情和连带的作品差评)还是steam社区(一贯不合理的评价计分和越发离谱的排行榜机制)都已让我心灰意冷,何况线下还有工作和学习要忙……
UzukiShimamura卯月  [author] 13 May @ 9:33pm 
@海盐芝士海豹 我用本作进行过联机游戏,当时未发现相关问题。理论上,联机的风险点应该是巡林员巡林,纯粹使用modifier编写的能力不应该出现这种问题。目前我已经退出了文明6的mod制作,无法再提供更新,这个问题看起来也并非我们导致。很抱歉。
海盐芝士海豹 13 May @ 6:45pm 
联机使用此MOD似乎会出问题,过几个回合很容易和其他玩家数据不同步。游戏内表现为纳西妲领袖能力突然丢失【失去市中心相应地貌相邻食物和生产力加成以及雨林科技加成】然后在领袖技能丢失后再过几个回合会反复掉线重连,经历【重连-技能丢失-掉线-重连】的循环。后续联机没有使用纳西妲便没有上述问题。
Yuki的游戏 22 Feb @ 3:29pm 
我用可莉的mod开修改器改了一个大黄蜂出来又是一排核弹发射,算了,不折腾了
UzukiShimamura卯月  [author] 22 Feb @ 4:44am 
@Yuki的游戏 可能他们使用了特殊的实现方式,和原版的核弹不同
Yuki的游戏 22 Feb @ 3:36am 
试了一下,确实是不见了,但是试了一下另一个闪刀姬mod还是有一排核弹发射按钮,头大
Yuki的游戏 22 Feb @ 2:36am 
哦哦,懂了
UzukiShimamura卯月  [author] 22 Feb @ 1:08am 
@Yuki的游戏 比如说你手上一个热核装置都没有,就不会看到发射热核装置的按钮。原版会显示发射按钮但是提示没弹可用
Yuki的游戏 22 Feb @ 12:34am 
如果您没有某种核武器,发射这种核武器的单位动作会被隐藏,这是啥意思