tModLoader

tModLoader

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The Depths (Hell Alternative)
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31 Oct, 2022 @ 8:16am
24 Dec, 2024 @ 4:14pm
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The Depths (Hell Alternative)

Description
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The Depths (Alternate Hell)
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Depths version 1.0.2.3 (Christmas Patch)
Welcome to THE DEPTHS
The Depths is a mod that adds an alternate biome to the underworld called the depths, this works very similar to how the crimson and corruption works in the base game.
This mod fully replaces all content found within the underworld from the lava cavern layer to the wall of flesh; everything has an alternative!
The depths' biome is a cold, dark deeper cave filled with shale, mercury and lots of gems. it contains a whole new liquid and a new boss and way of unlocking hardmode

The Depths was originally a concept made back in 2015 by Snickerbobble that contained sprites and very well made concepts for a lot of the depths' content. In august of 2021 this project would be picked up by Lion8cake and be worked on ever since to bring a fully working hell alternate to terraria/tModLoader.
The team behind the Depths has also made a similar yet incomplete mod called the Confection REBAKED, it does a very similar thing to the Depths but replaces the Hallow instead of the underworld.

This mod contains some mod support features, the supported mods are below
Achievement Mod - download and use the Achievement Mod to see four new achievements to collect
Fargo's Best of Both Worlds - download and use Fargo's BoBW, this allows for the creation of dual core worlds without the use of a drunk seed
Music Display - download and use the Music Display mod to see the track names and authors for each of the depths' music
Boss Checklist - download and use Boss Checklist to see the alternate wall of flesh and where and how to fight her
Biome Lava - download and use the Biome Lava mod to have custom biome specific quicksilver styles and a proper fade transition between quicksilver and lava

Various notes:
Drunk seed allows for you to use both the Depths and Underworld if entirely replacing a biome is not your thing
Full Don't dig up and other seed support for any playthrough you might enjoy
This mod contains various systems that allow for dynamic support with Modded Items, NPCs, Bosses and more allowing for most mods to be automatically compatible
Custom world icons will display which worlds are Depths and underworlds
Full controller support - if your mouse is broken, fear not you can play on a console controller
Full Multiplayer support - feel free to dig deep alongside your friends

Links:
Original Concept Forum: https://forums.terraria.org/index.php?threads/sprites-the-depths-an-alternate-underworld.19859/
Alternate Biomes Discord: https://discord.gg/JwEKrVhjA6
The Depths' Wiki: https://terrariamods.wiki.gg/wiki/The_Depths

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-=Credits - Translators=-
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Russian Translation: Andrey2345
Chinese Translation: Yee苍棱
Brazilian Portuguese: Seceip & Zynn
Polish Translation: Roton
Spanish Translation: CDT_Maggot

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-=Credits=-
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Lion8cake - The Main Dev behind the mod
Snickerbobble - The main concept creator
HBDeus - Depths and Chasme Boss theme, (these are very awesome check him out on yt)
GabeHasWon - Depths worldgen
Ghast tear - 1.3 & 1.4.4 World Creation UI
Syntrin - For making the default depths underworld background
Darkrious & Larfleeze - For two Depths paintings and the Nightmare Tree and Armor Retexture
alpha0010 - Lots of general fixes to various items and tiles
Moddingus - Old Chasme AI
Hariq - Old Chasme's base, movement and conjoinment
Ariadne - Nightwood Sword resrpite
Kurtis - Rocket boot dust IL edit
bingchilling18 - old No underworld evaporation
BasicallyIAmFox - Silhouette summon rendertarget system and code
Originally posted by tModLoader TheDepths:
Developed By Lion8cake & Snickerbobble
Popular Discussions View All (10)
3
4 Mar @ 9:19am
Bug where it doesn't let me open the New World screen
ZenithDelSol_
8
24 Jun @ 9:17pm
How compatable with calamity is the depths.
EmeraldmanJoe
2
7 Oct, 2023 @ 6:33pm
Possible incompatibility with The Stars Above
cannon9009
391 Comments
Church1776 16 Jul @ 2:43pm 
Hey ModdedNostalgia

One thing i did when I wanted to generate a world thats 25200 by 7200 (#x bigger than a large world) is do 25202 by 7202.

If you put the 2 at the end of the world height and width most of calamity's stuff goes away.
However if you run thorium and spirit alongside calamity you'll get the abyss bounds error again.

If you're just trying to generate a world with calamity and depths try using tmod ver 2025.4.3.0 and doing the 2 at the end. You could probably get it to generate a world up to 33602 by 9602.
Almost anything at 42002 by 12002 fails no matter what i do. lol

I made one world using calamity, thorium, and spirit classic but disabled the abyss then one world using only calamity and depths by itself. both worlds generated.

I used the same seed, and then using structure helper and dragon lens with the better zoom mod and copied the whole biome from one to the other.

Biggest gripe is I have to reset the chest loot but that doesn't bother me anyway.
ModdedNostalgia 16 Jul @ 12:45pm 
Oh hell yeah nice! Yeah with the biome lava mod, using the Fancy Lighting mod alongside it reveals the lava inside the mercury anyway lol - I have to compromise with good lighting versus good looking fluids atm; I look forward to the liquid update though! By having the liquid be its own thing, it'll likely solve those kinds of issues and make other new game mechanics easier to develop.
Lion8cake  [author] 16 Jul @ 11:13am 
Actually, Ive literally just been doing that last night
Ive ported all of quicksilver's stuff over to a library I am working on called ModLiquidLib. It'll release alongside an update with the depths that will include the quicksilver liquid

As for the lava issue, its a bug with calamity I have had fixed on their end for over a year now, but the sunken sea update has caused it to take a while to be released
ModdedNostalgia 16 Jul @ 10:49am 
On another note, have you considered using the fluid library for your mercury to separate it from the rest of the world's fluids? It'd probably be better than dynamically replacing lava with mercury depending on what side of the map you are on for a drunk world - especially for the visual effects - I still see the lava background for mercury (which is kinda painful to look at), and seeing it shift into mercury from lava and back when I cross the middle of the world is a bit weird. Moreover, I'd love there to be interactions with lava independent of water that creates a different material, and perhaps its own interactions with shimmer and honey as well...

Worth considering if you ever wanna rework that mechanic - having it be its own fluid instead of a version of lava opens up a lot of creative opportunity. Not to mention - you wouldn't be restricted if you want to use the fluid in another place (like for a mob farm).
ModdedNostalgia 16 Jul @ 10:49am 
I got it to generate. Yeah I know - "Scattering Silva's Remains" is most often where it crashes, but it does still generate. Just takes a lot of patience and willpower to make it happen. My biggest recommendation for extra large worlds with Calamity (since I've been doing this awhile) is to leave that 400 blocks on the end of the thousands value you want - there's a reason my world is 12400x4400 and not 12000x4000 - Calamity seems to like these values better...
Lion8cake  [author] 16 Jul @ 7:29am 
it should be playable, although I should warn that the crags breaks on any map size larger than the large worldsize
ModdedNostalgia 15 Jul @ 4:11pm 
bro im about to try this on drunk seed with calamity crag and stars above neon, but with a 12400 by 4400 map (extra large - often crashes on generation anyways) - i wanna see what kind of overlap happens and if it's playable... i'll be back if i manage to generate a map
Lion8cake  [author] 9 Jul @ 3:35pm 
no, pardon me, woke up really shitty this morning and you 100% did not deserve that kind of response. I do apologise for snapping back at you
damn could've sworn it got made into a finished mod at one point, also sry ig??? idk why ur mad but sorry for touching a nerve there
Lion8cake  [author] 9 Jul @ 6:02am 
what are you talking about...

1. quartz replaces obsidian entirely with its own set of items similar to the obsidian skull (quartz skull) and obsidian armour (quartz armour). Quartz also has the benefit of crafting other modded obsidian items. You also cannot get lava in a depths world unless in a drunk seed or using the fargos BoBW mod. You do not need obsidian apart from crafting hellstone in multiplayer, as either quartz or obsidian will only generate in mp.

2. There hasn't been a "mechanical" before, there's been a mod in development hell since this mod that adds a hallow alt based around mechanics, and a forum suggestion made back in 2014 called the cyber, but there hasn't been a mod similar to that.