tModLoader

tModLoader

The Depths (Hell Alternative)
391 Comments
Church1776 16 Jul @ 2:43pm 
Hey ModdedNostalgia

One thing i did when I wanted to generate a world thats 25200 by 7200 (#x bigger than a large world) is do 25202 by 7202.

If you put the 2 at the end of the world height and width most of calamity's stuff goes away.
However if you run thorium and spirit alongside calamity you'll get the abyss bounds error again.

If you're just trying to generate a world with calamity and depths try using tmod ver 2025.4.3.0 and doing the 2 at the end. You could probably get it to generate a world up to 33602 by 9602.
Almost anything at 42002 by 12002 fails no matter what i do. lol

I made one world using calamity, thorium, and spirit classic but disabled the abyss then one world using only calamity and depths by itself. both worlds generated.

I used the same seed, and then using structure helper and dragon lens with the better zoom mod and copied the whole biome from one to the other.

Biggest gripe is I have to reset the chest loot but that doesn't bother me anyway.
ModdedNostalgia 16 Jul @ 12:45pm 
Oh hell yeah nice! Yeah with the biome lava mod, using the Fancy Lighting mod alongside it reveals the lava inside the mercury anyway lol - I have to compromise with good lighting versus good looking fluids atm; I look forward to the liquid update though! By having the liquid be its own thing, it'll likely solve those kinds of issues and make other new game mechanics easier to develop.
Lion8cake  [author] 16 Jul @ 11:13am 
Actually, Ive literally just been doing that last night
Ive ported all of quicksilver's stuff over to a library I am working on called ModLiquidLib. It'll release alongside an update with the depths that will include the quicksilver liquid

As for the lava issue, its a bug with calamity I have had fixed on their end for over a year now, but the sunken sea update has caused it to take a while to be released
ModdedNostalgia 16 Jul @ 10:49am 
On another note, have you considered using the fluid library for your mercury to separate it from the rest of the world's fluids? It'd probably be better than dynamically replacing lava with mercury depending on what side of the map you are on for a drunk world - especially for the visual effects - I still see the lava background for mercury (which is kinda painful to look at), and seeing it shift into mercury from lava and back when I cross the middle of the world is a bit weird. Moreover, I'd love there to be interactions with lava independent of water that creates a different material, and perhaps its own interactions with shimmer and honey as well...

Worth considering if you ever wanna rework that mechanic - having it be its own fluid instead of a version of lava opens up a lot of creative opportunity. Not to mention - you wouldn't be restricted if you want to use the fluid in another place (like for a mob farm).
ModdedNostalgia 16 Jul @ 10:49am 
I got it to generate. Yeah I know - "Scattering Silva's Remains" is most often where it crashes, but it does still generate. Just takes a lot of patience and willpower to make it happen. My biggest recommendation for extra large worlds with Calamity (since I've been doing this awhile) is to leave that 400 blocks on the end of the thousands value you want - there's a reason my world is 12400x4400 and not 12000x4000 - Calamity seems to like these values better...
Lion8cake  [author] 16 Jul @ 7:29am 
it should be playable, although I should warn that the crags breaks on any map size larger than the large worldsize
ModdedNostalgia 15 Jul @ 4:11pm 
bro im about to try this on drunk seed with calamity crag and stars above neon, but with a 12400 by 4400 map (extra large - often crashes on generation anyways) - i wanna see what kind of overlap happens and if it's playable... i'll be back if i manage to generate a map
Lion8cake  [author] 9 Jul @ 3:35pm 
no, pardon me, woke up really shitty this morning and you 100% did not deserve that kind of response. I do apologise for snapping back at you
damn could've sworn it got made into a finished mod at one point, also sry ig??? idk why ur mad but sorry for touching a nerve there
Lion8cake  [author] 9 Jul @ 6:02am 
what are you talking about...

1. quartz replaces obsidian entirely with its own set of items similar to the obsidian skull (quartz skull) and obsidian armour (quartz armour). Quartz also has the benefit of crafting other modded obsidian items. You also cannot get lava in a depths world unless in a drunk seed or using the fargos BoBW mod. You do not need obsidian apart from crafting hellstone in multiplayer, as either quartz or obsidian will only generate in mp.

2. There hasn't been a "mechanical" before, there's been a mod in development hell since this mod that adds a hallow alt based around mechanics, and a forum suggestion made back in 2014 called the cyber, but there hasn't been a mod similar to that.
cuz obsidian is required for the Obsidian Skull, Hellstone and also Obsidian Armor(Only pre-hardmode summoner armor iirc), tho tbf you can also make obsidian yourself with buckets of lava and water.

also didn't there used to be a mod like this that was also a Hallow alternative and was called The Mechanical or smth? this probably isn't the place to ask but I've checked on the workshop for it and cant find anything
Lion8cake  [author] 29 Jun @ 6:47pm 
No unfortunately, unsure why you’d need obsidian though
Mercury Poisoning 29 Jun @ 6:14pm 
in pre-hardmode that is
Mercury Poisoning 29 Jun @ 6:14pm 
cool mod, why is there no obsidian access in it :captainclown::jimbo:
Lion8cake  [author] 27 Jun @ 8:58pm 
fully mp compatible, if you find any issues, please report them
oharo 27 Jun @ 5:25pm 
Is this mod multiplayer friendly? Last time (over 6+ months ago) we tried to play the mod, we had some server wise issues.
BLUE SOLDIER! (nico) 24 Jun @ 7:15pm 
love this mod!, personally i would give shalestone beast(i dont remember her name) more sprites, like somekind of movement in her hands or her body:steamhappy::steamthis::steamthumbsup:
Kalmos_o7 24 Jun @ 12:17pm 
Oof, when I first saw it I was hoping it'd be The Depths from Deepwoken, but I mean it's still good either way :)
Lion8cake  [author] 12 Jun @ 6:01am 
hellstone and arquerite have been added to the ore shimmer chain. Shimmering cobalt -> arquerite -> hellstone -> crimtane
DisKorruptd 11 Jun @ 6:45pm 
Can the Core Builder swap the hellstone furnace for the gemforge? I'm not seeing that option.

(Also: could possibly amp it up and allow for swapping all metals to their alternatives?)
Lion8cake  [author] 10 Jun @ 9:28pm 
oh cool, i get mixed messages between that and remnant's reworked underworld overriding the depths
Paul (2011) 10 Jun @ 8:52pm 
@Lion8cake I use Remnants with The Depths and it seems to work. Not sure what the incompatibilities are though
Lion8cake  [author] 10 Jun @ 8:40pm 
currently there are not plans to make the mods compatible, there were some before I left the remnants discord for my own reasons but I dont think they will follow through
Angel_Enriq 10 Jun @ 8:33pm 
entonces, los demas mods que por ejm, mejoran las cuevas son compatibles? :GDEasy::pickax:
Lion8cake  [author] 10 Jun @ 8:31pm 
remnants is the only mod the depths is incompatible with
Angel_Enriq 10 Jun @ 1:45pm 
es compatible con remnants? :GDNormal::pickax:
Paul (2011) 9 Jun @ 12:31am 
@Lion8cake yeah I do, thanks for letting me know :steamthumbsup:
Lion8cake  [author] 9 Jun @ 12:25am 
im guessing you have calamity enabled
In which I have fixed that on calamity's side buy you have to wait for the release of the sunken sea update
Paul (2011) 8 Jun @ 5:28am 
Yeah I did that earlier, thanks. I was confused at what the crystal bound thing was. Nice mod btw, it's really polished besides the corners of the mercury being lava which I'm sure is very hard to fix
Lion8cake  [author] 7 Jun @ 10:19pm 
have you tried purification powder
Paul (2011) 7 Jun @ 5:05am 
@Lion8cake thanks lol, I saw that before you told me and tried interacting but it did nothing
Lion8cake  [author] 6 Jun @ 10:01pm 
look for a bound crystal formation if you want the tax collector
Paul (2011) 6 Jun @ 7:08pm 
Using this one and there are definitely too many pots lol. I also can't seem to find the tortured soul or tax collector yet despite being in hardmode for a long while
BoxWithAHat 3 Jun @ 3:00am 
Without access to a Hellforge, how am I supposed to make a Molten Pickaxe?
Peredur Saruin I 2 May @ 9:00am 
I remember this mod' sprites back in the day, good shit!
Lilly 18 Apr @ 12:47pm 
i saw the name and just thought.... wereeeee masters of the oceans wide
Lion8cake  [author] 13 Apr @ 11:36pm 
yes
Auri 13 Apr @ 8:22am 
Is it multiplayer compatable?
Slime In A Box 12 Apr @ 8:29pm 
ULTRAKILL E-2
pyro 9 Apr @ 2:00pm 
bud to many pots
nameless 4 Apr @ 12:23pm 
fargos compatibily?
Lion8cake  [author] 13 Mar @ 7:21am 
@bonetian thank you, ill report this to our translator

@Leaver :P I forget but it either doesnt generate the depths or generates the depths with the whole biome being plastered overtop of remnants' hell
Leaver :P 12 Mar @ 11:42pm 
how's the compatibility with remnants?
Bonetian 12 Mar @ 1:08pm 
I noticed an error in the description of quartz armor, winter coats do not give speed to the whip, instead it gives 1 minion, and leggings on the contrary do not give a minion, but give the attack speed to the whip, I play in Russian.
Заметил ошибку в описании брони из кварца, зимние пальто не даёт скорость к хлысту вместо этого оно даёт 1 миньона, а поножи наоборот не дают миньона а дают скорость атаки хлысту, Я играю на русском языке.
The Watcher 11 Mar @ 7:46am 
THE DEEP CALLS..
Electric Symphony 10 Mar @ 12:20pm 
It looks like this mod is failing to unload on servers, preventing changes to the mod list and configs in the console as a result.
Lion8cake  [author] 5 Mar @ 7:53am 
Something that the current altlib owner will have to look at
Dat Dawg 4 Mar @ 6:52pm 
@Sanolo I JUST came over to say the same thing, I was looking for a playthrough with major biomes replaced, and after a while realised these two were conflicting. I can't read error messages very well but I think it said something about placing an object that wasn't an object or something?
Sanolo 4 Mar @ 9:26am 
Not sure if this has been reported here yet, but it seems like this mod is incompatible with "Terraria Origins". Gives an error during worldgen. It is probably looking for something that is missing as an alternative, maybe because Origins goes through the "Alternatives Library".
Lion8cake  [author] 28 Feb @ 3:10pm 
@<R3d> I dont think the mod is broken, I've seen the mod and how it works but its very weirdly made compared to a lot of other mods, but yes I would have fully expected that mod to break with the depths