RimWorld

RimWorld

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Faction Control (1.4-1.6)
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
521.391 KB
31 Oct, 2022 @ 5:37pm
18 Jul @ 1:46pm
9 Change Notes ( view )

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Faction Control (1.4-1.6)

Description
If you want to support me click here:
[ko-fi.com]




"Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map. Simply visit "Mod Settings" from the game's "Options" menu.

Struggle with the settings?
Here are two video:
- Grouped but overlapping settings
- Grouped and not overlapping settings
Tips:
To everyone who has factions spawning right next to each other despite your min/max distance settings and setting density to ON, turn off the max distance. Use only the min distance, this fixed it for me. It also fixes large areas of the globe being left empty.

Options:
Disable Faction Limits
Enabling this setting will allow the Create World menu to add more than 11 factions to a world.

Override Faction Max Count
Force modded factions that do not specify "maxConfigurableAtWorldCreation" to show up in the base game's Create World Faction Count tab.
It's on by default. If anyone runs into issues with this setting please disable it in settings and restart the game.

Population Override
If the Min/Max values are changed, this will greatly override the "Population" slider on the Create World page.

Tile Distance Between Faction Groups
Specify either/both the Minimum/Maximum distances that faction groups can spawn from each other.

This is an advanced option and can easily prevent faction groups from spawning on the map and will take many tries to get the values to work. Leave it disabled to keep base game behavior.

Faction Base Density
Allows Factions' settlement to be closer together. If "Off", the base game's logic is used. If "On", the settlements will be closer together the more "Crowded" the slider bar is moved to the left.

Dynamic Coloring and Goodwill has been broken out into its own mod (UPDATED TO 1.4)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2883213149

Incompatible With:
- Disable Override Faction Max Count if you use mods that add faction settlements after world creation
- Rim-Hivers (untested in 1.4)

Realistic Planets
Make sure to enable compatibility mod in settings


Credits:

- Rainbeau Flambe (dburgdorf) (original)
- Kiame Vivacity (previous versions 1.0 to 1.3)
- TheRealLemon (current)

The mod utilizes Pardeike's "Harmony Patch Library." (No additional download is required, as the library is included with the mod.)

Designer225 for improving map generation and allowing this mod's settings to apply to new settlements after world generation.

Translators:
Proxyer - Japanese
53N4 - Spanish
WexMan & kr33man - Russian
RunningMelos - Chinese
Erazil & Qux - French
Danimineiro - German

Git (has assembly for direct download)[gitlab.com]

To support Kiame Vivacity please go to the previous version of the mod
Popular Discussions View All (5)
1
12 Jul @ 4:28pm
Bug Reports
тетеря, блин
2
24 Jul @ 4:29pm
Good settings for factions
Altroam
4
14 Apr, 2024 @ 9:44am
Correct Field Width
Mantaleau
416 Comments
Jet 16 hours ago 
does adding this after game start do anything
SavageVictor 18 hours ago 
@PvtGrumpy same issue
PvtGrumpy 3 Aug @ 12:45pm 
Mod doesn't show up in the mod settings list, nor in the world creation menu. Not sure if that's an issue others are having or just me.
Ronin 30 Jul @ 11:18am 
Does this mod make it so you are only raided/trading with nearby factions? I didn't know if such a mod existed but my playthrough seems to be doing exactly this (which is perfect btw), I was just wondering if it was this mod causing it or perhaps a different mod like Dynamic Diplomacy
тетеря, блин 27 Jul @ 7:08am 
I don't know if it's some faction problem or the Faction Control itself, but it keeps throwing this error on world generation:
...
https://gist.github.com/HugsLibRecordKeeper/d5bd6b2b02af16390097ffc37b5447e2
...
Failed to find faction base tile for The Blue Delta Settlement
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
FactionControl.IncreaseAttemptPatch:Prefix (RimWorld.Planet.PlanetTile&,RimWorld.Planet.PlanetLayer,RimWorld.Faction,bool,System.Predicate`1<RimWorld.Planet.PlanetTile>)
(wrapper dynamic-method)
Sun Cultist 25 Jul @ 1:10pm 
Wow. I can't believe this mod is still around. I remember it from the ancient times.
ramarl.me 25 Jul @ 7:19am 
The world gen has suddenly started failing to populate with factions and I have narrowed it down to this mod, and the mod is now missing from mod options. Has there been an update?
Ignus 'Vam 24 Jul @ 7:39pm 
Dunno if the mod just updated or not since I noticed a new trader fix with odyssey, but worldgen with this (As of 7/24/2025) isn't working properly with Odyssey. Orbit layer is failing to spawn, and crashes on the gravship scenario. It's merging the asteroid layer with the planet layer. It was working fine just about a week ago so I think it's a recent issue.
wickedgremlin 24 Jul @ 9:48am 
I'm a bit confused on what the population override values equate to in terms of settlements. Is the min/max values 1:1, so if I put in 15 for min and 20 for max, will that mean every faction will have somewhere between that many settlements in total? If not can you please tell me how to make it so I have like 20 to 30 settlements for every faction.
тетеря, блин 21 Jul @ 3:33pm 
Failed to find faction base tile for The Black Lake Settlement
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
FactionControl.IncreaseAttemptPatch:Prefix (RimWorld.Planet.PlanetTile&,RimWorld.Planet.PlanetLayer,RimWorld.Faction,bool,System.Predicate`1<RimWorld.Planet.PlanetTile>)
(wrapper dynamic-method)
..
on world generation:
https://gist.github.com/HugsLibRecordKeeper/3ba23e5cee31669971a1c91880cda508