RimWorld

RimWorld

Faction Control (1.4-1.6)
419 Comments
Big Love 6 Aug @ 8:09am 
For people having issues, your situation might be the same as mine. The problem was load order. On autosort, the options on world creation didn't show up.

I had to set the mod to be directly below the game DLCs for it to show up
SavageVictor 6 Aug @ 7:44am 
@PvtGrumpy ok found the solution for me, for some reason RimSort puts faction control in a weird spot, but after using in game auto sort it worked just fine.
ванчоус 6 Aug @ 7:19am 
Boots Sensible Factions seems to actually work
Jet 5 Aug @ 12:18pm 
does adding this after game start do anything
SavageVictor 5 Aug @ 10:57am 
@PvtGrumpy same issue
PvtGrumpy 3 Aug @ 12:45pm 
Mod doesn't show up in the mod settings list, nor in the world creation menu. Not sure if that's an issue others are having or just me.
Ronin 30 Jul @ 11:18am 
Does this mod make it so you are only raided/trading with nearby factions? I didn't know if such a mod existed but my playthrough seems to be doing exactly this (which is perfect btw), I was just wondering if it was this mod causing it or perhaps a different mod like Dynamic Diplomacy
тетеря, блин 27 Jul @ 7:08am 
I don't know if it's some faction problem or the Faction Control itself, but it keeps throwing this error on world generation:
...
https://gist.github.com/HugsLibRecordKeeper/d5bd6b2b02af16390097ffc37b5447e2
...
Failed to find faction base tile for The Blue Delta Settlement
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
FactionControl.IncreaseAttemptPatch:Prefix (RimWorld.Planet.PlanetTile&,RimWorld.Planet.PlanetLayer,RimWorld.Faction,bool,System.Predicate`1<RimWorld.Planet.PlanetTile>)
(wrapper dynamic-method)
Sun Cultist 25 Jul @ 1:10pm 
Wow. I can't believe this mod is still around. I remember it from the ancient times.
ramarl.me 25 Jul @ 7:19am 
The world gen has suddenly started failing to populate with factions and I have narrowed it down to this mod, and the mod is now missing from mod options. Has there been an update?
Ignus 'Vam 24 Jul @ 7:39pm 
Dunno if the mod just updated or not since I noticed a new trader fix with odyssey, but worldgen with this (As of 7/24/2025) isn't working properly with Odyssey. Orbit layer is failing to spawn, and crashes on the gravship scenario. It's merging the asteroid layer with the planet layer. It was working fine just about a week ago so I think it's a recent issue.
wickedgremlin 24 Jul @ 9:48am 
I'm a bit confused on what the population override values equate to in terms of settlements. Is the min/max values 1:1, so if I put in 15 for min and 20 for max, will that mean every faction will have somewhere between that many settlements in total? If not can you please tell me how to make it so I have like 20 to 30 settlements for every faction.
тетеря, блин 21 Jul @ 3:33pm 
Failed to find faction base tile for The Black Lake Settlement
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
FactionControl.IncreaseAttemptPatch:Prefix (RimWorld.Planet.PlanetTile&,RimWorld.Planet.PlanetLayer,RimWorld.Faction,bool,System.Predicate`1<RimWorld.Planet.PlanetTile>)
(wrapper dynamic-method)
..
on world generation:
https://gist.github.com/HugsLibRecordKeeper/3ba23e5cee31669971a1c91880cda508
moss 20 Jul @ 11:11am 
@diorsavage you have to left click then press delete on your keyboard
DiorSavage💴 19 Jul @ 9:42pm 
how am i able to remove a faction settlement on the map? when i right click the city icon nothing happens
TheRealLemon  [author] 19 Jul @ 8:41pm 
No worries, these look like partial logs, full logs include all mods, all patches, things loading and initializing.
Kitten Captain 19 Jul @ 6:33pm 
Hi Lemon! Thanks for responding so quickly. Here's a link to my log (I think):
https://pub.microbin.eu/upload/eel-goose-emu
TheRealLemon  [author] 19 Jul @ 2:31pm 
Kitten Captain 19 Jul @ 2:23pm 
Have a bunch of mods (and all DLC) and this was causing my game to have an error on trying to generate a map. Disabling this allows me to play my game. I tried to post the log but it's too big.
bigd 18 Jul @ 7:21pm 
@walrusMan, if you're talking about not all factions are spawning, then its the VRE- Android mod that is conflicting with another mod.
WalrusMan 18 Jul @ 5:46pm 
Alright I don't think it's actually this mod. It's some kinda bug, probably a mod conflict. Very confused by it, but other people have had similar problems online it seems looking it up. No idea what could possibly be conflicting
WalrusMan 18 Jul @ 5:18pm 
even with everything turned off, all the faction density toggles and distance and such, I'm getting very few settlements per planet.
WalrusMan 18 Jul @ 5:11pm 
I seem to be getting very low settlement density with this on, only a few on the entire planet. Thing is, on the previous version before the orbital fix it was working with these same settings. It seems like something might be broken? No matter what I do there are barely any settlements on the planet
WalrusMan 18 Jul @ 2:42pm 
Thanks for the quick fix, and awesome of azrazalea to help you out getting the dlc. This mod will be a must have for me going forward I hate how factions are just spread scattershot around the map with no sense
TheRealLemon  [author] 18 Jul @ 1:49pm 
UPDATE!
Bug is fixed!
New saves should work directly.

People with old saves please:
1. Load your world
2. Open the mod options
3. Press the Fix Odyssey Bug

I'm sorry for any inconveniences.

Thanks to azrazalea for allowing me to get Odyssey sooner.
TheRealLemon  [author] 18 Jul @ 12:03pm 
om thank you @azrazalea Im working on a fix right now
WalrusMan 17 Jul @ 9:42pm 
Damn man I finally got a mod to make factions spawn in a less nonsensical way around the surface, and it breaks Odyssey. Hope OP is able to get it fixed up soon enough. Maybe I can just turn off orbital traders for now, not sure how much that'll reduce Odyssey's content.
azrazalea 17 Jul @ 2:35pm 
@thereallemon Not sure how much fees and tax and such you'll have but hopefully that'll cover it!
Large Hardon Collider 17 Jul @ 2:28pm 
I've got a dirty fix.

It looks like if you change <tile> xxx,0 </tile> to <tile> xxx,1 </tile> in your save file it will move a settlement straight up into the orbit layer.
Search for "SpaceSettlement" to locate the mistakenly-grounded orbital platforms.

If, like me, you have only 1 space platform then you can still fix your save it's just more annoying. What I did was:
- Generated a new save with proper space stations.
- Changed the <faction> of these new stations to match my broken save.
- Changed the <ID> to 12 new world object IDs that didn't exist in my save yet.
- Copied the 12 new space stations into the correct place in my old save file.
- Prayed they didn't overlap with existing asteroids because I did not bother checking.

I'm not responsible for what happens to your save, you better back it up before you open it in a text editor like VS Code or NP++.
TheRealLemon  [author] 17 Jul @ 1:36pm 
Whenever I get Odyssey I'll fix that, and look into if existing fucked up saves can be fixed retroactively by like moving them into space (?)
Large Hardon Collider 17 Jul @ 1:35pm 
Same as khaelion . 80 hours deep into this save and just realized that this mod fucked my world up.... damn.
khaelion 17 Jul @ 1:32pm 
TherealLemon, this mod makes obital spaces to spawn on the surfaces of the planet instead than in space.
TheRealLemon  [author] 17 Jul @ 12:31pm 
@azrazalea you really don't have to but if you want theres a kofi at the top of the page
Bnuy 17 Jul @ 4:18am 
Ah so it was this mod making my Trader's Guild Bases not spawn, was scratching my head for a few hours wondering till i realized the Button for the Mod wasn't there and kinda gave me a good hint maybe this was the cause since its not giving me any errors in the console :T
azrazalea 15 Jul @ 11:36pm 
@TheRealLemon got anywhere we could throw money at you so you can get the expansion? I'm happy to bank roll it
Pogrzebacz 15 Jul @ 2:10pm 
@Big Head Zach It was mod that added faction for Vanilla Expanded Androids Xenotype
TheRealLemon  [author] 15 Jul @ 1:39pm 
I'll get Odyssey asap, had multiple broken appliances past month (I swear why do they always come in threes) so I need to budget right now but that should be fixed by the end of this month.

Until than please enjoy 1.6 compatibility and strange Odyssey bugs.
TheRealLemon  [author] 15 Jul @ 1:38pm 
@栖迟月下 yes I did release an update yesterday. I'm very glad it is fixed. Thank you and enjoy the mod.
blumenwolf1982 15 Jul @ 4:56am 
Just wanted to add onto what others have been saying. Yeah, I tested it and it appears that Faction Control does indeed currently cause Orbital Trade Stations to spawn on the planet instead of in orbit.
栖迟月下 15 Jul @ 12:27am 
This is very mysterious. I found that the same three factions I mentioned only reported an error at 100%, and this problem only occurred after the principal density was not zero. But today I found that this error disappeared. I did nothing. Yesterday I tried many methods but none of them worked. May I ask if you updated and handled this matter.Thank you very much,It's a pleasure to communicate with you
Astraos 14 Jul @ 8:31pm 
You can visit space locations by going to the base locations on the planet to put it simply...
NOT SUGAR 14 Jul @ 8:12pm 
What are the consequences of this?@Astraos
NOT SUGAR 14 Jul @ 8:11pm 
Since it's the first time I've played the new DLC, I don't know what the Space Trade will be like! Ha ha
NOT SUGAR 14 Jul @ 8:10pm 
There seems to be a problem that may have caused me to never see the Space Trade from beginning to end
Astraos 14 Jul @ 7:57pm 
Tested with new update and uh, the faction for space traders spawned on the planet instead of in space...
ShockBK 14 Jul @ 7:13pm 
I will test with the new update and come back.
TheRealLemon  [author] 14 Jul @ 7:06pm 
Any specific errors in the logs ShockBK? I currently do no own Oddysey so its very hard to debug. I can try though using errors in logs. I've only been able to test on 1.6. I _just_ pushed an update though, so let me know if it persists.
ShockBK 14 Jul @ 7:01pm 
This mod is messing with something about the traders guild in Oddysey. I Isolated an issue which came back to this mod where effectively it would make it that the traders guild wouldnt exist and only spawning asteroids in orbit nothing else.
TheRealLemon  [author] 14 Jul @ 7:01pm 
I uploaded a small update which might fix some bugs.
Yours @тетеря, блин
And easily load in more factions:
https://i.koen.ovh/8tyencstxd.mp4