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[AutoExtractGenes - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/ThingDef[defName="GeneExtractor"]"): Failed to find a node with the given xpath
Verse.PatchOperationConditional(xpath=/Defs/ThingDef[defName="GeneExtractor"]/comps): Error in <nomatch>
Patch operation Verse.PatchOperationConditional(/Defs/ThingDef[defName="GeneExtractor"]/comps) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2882834449\Common\Patches\AutoExtractGenesAssignerComp.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
The auto extractor check is ran per-extractor-building roughly every 250 ticks (CompTickRare). When looping through the pawns the first thing it checks is to see if auto extract is enabled and if their genes aren't regrowing. there's no need to proceed calculating/checking anything else if those checks don't pass.
I have a few ideas on how things could be rewritten for better performance, but I'm probably not going to invest time into premature optimization without profiler data showing the need for it.
This window is a bit bigger and has more room, so it may be accessible there.
Example: https://imgur.com/a/Fkf1qgy
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3016454783
Thanks and great QoL mod!