RimWorld

RimWorld

4,398 ratings
Numbers
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
4.200 MB
17 Jun, 2018 @ 2:20am
1 Aug, 2024 @ 8:34am
59 Change Notes ( view )

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Numbers

In 1 collection by Mehni
The many mods of Mehni
17 items
Description
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window. Quickly compare colonists to see who your best doctor is, or to assign gear optimally.


Features
- Customizable overview tab, displays as many columns as you can fit on your screen.
- Displays Stats, Skills, Needs, Gear, Queued jobs, Pawn Records, etc etc.
- Prisoner and medical controls, equipment overview, current job.
- A Medical Tab that's better than Fluffy's Medical Tab.
- Mass assign zones. Ctrl + Shift + Click the header of a zone just above the zone you want to assign all pawns to that zone.
- Works with colonists, prisoners, enemies, animals, wild animals, and even corpses.
- Presets! Save, load, move and share your custom layouts. Store them as default.

Usability
- Slide and reorganise columns as you see fit. Reorderable headers!
- Click headers to sort by stat and compare.
- Click to jump to colonist.
- Right-click headers to close.
- Draggable options for things like: prisoner interaction, all checkmarks. Try it on outfits, medical care, hostility response mode and be pleasantly surprised.

It can be added to existing saves without problems. I've even had success removing it from a save, apart from a one-time error upon loading.

Original idea and implementation of Numbers by koisama https://github.com/koisama/kNumbers. Rewritten, updated, expanded and maintained by Mehni.

Much thanks to Maarxx for adding support for Royalty.

Links:
- Steam: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1414302321
- Ludeon: https://ludeon.com/forums/index.php?topic=35832.0
- GitHub: https://github.com/Mehni/kNumbers/releases

Known issues:
None currently. If you experience it breaking, send me a HugsLib log. Most errors can be recovered by loading a saved default or preset.

Keybinding conflict:
Okay so I lied about the known issues. There is one. Numbers uses Z as a hotkey to open its main window. Z is the only regular key not yet taken by RimWorld. Every mod will want to use it so it will collide sooner or later.

If you run into this conflict, open the keybinding settings in the options menu. You can decide for yourself which mod is allowed to lay claim to the coveted Z button.

The situation is unfortunate but as it is a user setting, it's easily fixed.

Languages:
English: Mehni
Russian: JasKill
Chinese (simplified): AlongWY
German: Amalek
Spanish: Crusader

If you like this mod, please considering buying me a coffee.
[ko-fi.com]
Popular Discussions View All (61)
6
24 Jun @ 6:17pm
Name tab
n8c
1
3 Jun @ 3:04am
Unwavering loyal
Blaze
3
21 May @ 12:31pm
Bug: Immature Dryads breaks Wildlife Tab
Micah
1,163 Comments
numbers mason
Cyber 20 hours ago 
I have a few suggestions/requests:
When looking at the prisoner's tab, bloodfeed and hemogen farming are still part of the mutually exclusive options for prisoner actions. They were each moved to their own toggles a while back, thus the method Numbers provides to toggle those does not work anymore. The vanilla method is a real chore to check multiple prisoners for that setting. I would love it if Numbers could handle it again.

Also, if possible, a column to see which enemies are Unwaveringly Loyal would be great, too. The column can be added to the prisoner menu, but not for enemies.

Thank you for an excellent mod! I look forward to a 1.6 update. Cheers!
Slicknic9 29 Jun @ 9:09am 
Needing 1.6
Elikabu 26 Jun @ 12:48am 
I'd love 1.6 update. I miss it so much!
m33n 24 Jun @ 11:55pm 
Can we have 1.6 update please? Thank you.
Big Head Zach 19 Jun @ 7:10pm 
Is there a panel / addon mod that allows current Pawn temperature to be added to the display (presumably between Min and Max comfortable, so a display similar to Moody's thermometer can be shown)?
Koester 13 Jun @ 5:30am 
Or Ma'am* Sorry.
Koester 13 Jun @ 5:27am 
Sir, your mod allows players to bypass the unwaveringly loyal prisoner restriction and recruit them anyway. I would hope that this is an unintended feature. If so, then perhaps a deep dive into that would be necessary.
RAAMPEAK 22 May @ 12:00pm 
this is the mod that's breaking for some reason now even though it didn't before the wildlife tab. It wont open at all and it was a old bug before