RimWorld

RimWorld

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Biotech Capacitor Genes - Balanced
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Mod, 1.4, 1.5, 1.6
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82.542 KB
2 Nov, 2022 @ 7:36am
11 Jul @ 10:53am
4 Change Notes ( view )
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Biotech Capacitor Genes - Balanced

Description
Description:
With the help of Nano-robotics pawns of the rim have achieved a new era.
Introducing "Capacitor Genes"!
Based on the gene, a number of nanites are added to a person's xenogenome, optimizing the pawn's genetic code as never seen before, allowing for more beneficial genes to be incorporated into the pawn without the downside of metabolic deficiency.

Feature:
Adds multiple genes that increase the metabolism at the cost of complexity.

Tier 1:
Archite Capsules: 1
Complexity: +3
Metabolic Efficiency: +3

Tier 2:
Archite Capsules: 2
Complexity: +6
Metabolic Efficiency: +6

Tier 3:
Archite Capsules: 3
Complexity: +9
Metabolic Efficiency: +9

Tier 4:
Archite Capsules: 4
Complexity: +12
Metabolic Efficiency: +12

Tier 5:
Archite Capsules: 5
Complexity: +15
Metabolic Efficiency: +15

Tier 6:
Archite Capsules: 10
Complexity: +30
Metabolic Efficiency: +30

Notes:
1.If you want to test this mod and see how it, using dev-mode you can edit a person's genes, you can find them under the name Balanced_Capacity_Booster_Tier_X.
2.All the genes are obtainable as any base game genes (Traders, Quests)
3.All Capacitor genese stack, for a total of +75 metabolism.

Balance:
1.The balance of this mod is based on the "Archite Metabolism" gene. So probably balanced.
I am welcome to feedback on this matter.
2.Removing the mod mid-playthrough, causes some one time errors to happen.

The OP version of this mod can be found here: Biotech Capacitor Genes - OP

Copyright Notes:
Portions of the materials used to create this content/mod are trademarks and/or copyrighted works of Ludeon Studios Inc. All rights reserved by Ludeon. This content/mod is not official and is not endorsed by Ludeon.
23 Comments
Petre27  [author] 11 Jul @ 11:02am 
The mod has been updated to 1.6!

@Elynaih - I've fixed the order for all the mods. Thank you for bringing this to my attention, and sorry it took until now to fix.

@Mithrel - This only adds 6 genes, and has no impact on the visibility of the faction icons.
duansho 9 Jul @ 5:16am 
Request for update 1.6
Hanms 31 Jan @ 5:28pm 
great job!!
Elynaih 6 Oct, 2024 @ 4:46am 
...
I've modified the value of the mod a few times, but I know it's important for the game to accurately recognize the name when loading the mod, so I've never modified the name. I don't know why this sequence appears. This only happens when I install Balanced with the previous two modes. If you don't use Limit Ignore and you can't see the genes in Balanced, it's still broken. Meanwhile, if I only used OP and Extra, it's in order of NC X-7 and NM 6-1.

I'm trying to make a thorough distinction between xenotype using OP version of the gene and xenotype using balanced version of the gene. The former is needed for custom scenario play, and the latter is needed to focus on more realistic play. So I want to use all three mods. Again, thank you very much. But because I installed a lot of gene modes, it's so hard to use gene editing tools when the order is disturbed like this. I'd greatly appreciate any help. 11 out of 10.
Elynaih 6 Oct, 2024 @ 4:46am 
Hello, first of all thank you for the great mod. I downloaded the OP version of this, and I'm finally freed from the intense pain I went through in the process of producing my own scenario xenotype. You are my savior.

But there's still something I want to ask you. I'm very greedy, so I downloaded and applied all three-OP and Balanced and Extra versions. But unlike when I only applied OP and Extra versions, after I added the Balanced versions, the order of each gene is weirdly reversed in the Capacity tab. In my case, when I used ignoring limit to let me see the archite capsules, the order is as follows: Nano Machine is NM, OP is OP. Nanaite Capacitor is NC, Extra OP is EX. Archite Capsule is AC, Balanced is BA.

NM 1(OP), NM 6(OP), NM 2(OP), AC 6(BA), NM 4(OP), NM 3(OP), AC 5(BA), AC 4(BA), AC 3(BA), NC 9(EX), AC 2(BA), NM 5(OP), NC X(EX), NC 7(EX), NM 1(OP), NC 8(OP)
Mithrel 4 Sep, 2024 @ 6:43pm 
I added this mid game and it broke the visibility of all the faction icons on the world map, removing it doesnt fix it either.
Torkkar 25 Aug, 2024 @ 8:55pm 
is it possible to get these in a non-archite Capsule form? I made an insector edit but they had some difficulties reproducing, non of the offspring had the Gene I used & quickly starved to death. as they could only eat insect jelly.
MORROGANDER 13 Aug, 2024 @ 5:32am 
Great mod, this is exactly what I want!
Thank you for making it!
Torkkar 25 May, 2024 @ 6:40am 
ok thanks for the redirection & I hope you continue to work on both mods as these projects are defiantly MUST HAVES for certain custom mods genes with powerful genes but no equally positive genes to off set those metabolism/power draining abilities.
Petre27  [author] 24 May, 2024 @ 9:32pm 
@Torkkar - VRE Androids uses special tags and names when creating a gene. I've made a mod that is similar to this one, but it's not as optimized. I named the mod "Android Reactors", and you can find it easily on my workshop items.