RimWorld

RimWorld

Biotech Capacitor Genes - Balanced
23 Comments
Petre27  [author] 11 Jul @ 11:02am 
The mod has been updated to 1.6!

@Elynaih - I've fixed the order for all the mods. Thank you for bringing this to my attention, and sorry it took until now to fix.

@Mithrel - This only adds 6 genes, and has no impact on the visibility of the faction icons.
duansho 9 Jul @ 5:16am 
Request for update 1.6
Hanms 31 Jan @ 5:28pm 
great job!!
Elynaih 6 Oct, 2024 @ 4:46am 
...
I've modified the value of the mod a few times, but I know it's important for the game to accurately recognize the name when loading the mod, so I've never modified the name. I don't know why this sequence appears. This only happens when I install Balanced with the previous two modes. If you don't use Limit Ignore and you can't see the genes in Balanced, it's still broken. Meanwhile, if I only used OP and Extra, it's in order of NC X-7 and NM 6-1.

I'm trying to make a thorough distinction between xenotype using OP version of the gene and xenotype using balanced version of the gene. The former is needed for custom scenario play, and the latter is needed to focus on more realistic play. So I want to use all three mods. Again, thank you very much. But because I installed a lot of gene modes, it's so hard to use gene editing tools when the order is disturbed like this. I'd greatly appreciate any help. 11 out of 10.
Elynaih 6 Oct, 2024 @ 4:46am 
Hello, first of all thank you for the great mod. I downloaded the OP version of this, and I'm finally freed from the intense pain I went through in the process of producing my own scenario xenotype. You are my savior.

But there's still something I want to ask you. I'm very greedy, so I downloaded and applied all three-OP and Balanced and Extra versions. But unlike when I only applied OP and Extra versions, after I added the Balanced versions, the order of each gene is weirdly reversed in the Capacity tab. In my case, when I used ignoring limit to let me see the archite capsules, the order is as follows: Nano Machine is NM, OP is OP. Nanaite Capacitor is NC, Extra OP is EX. Archite Capsule is AC, Balanced is BA.

NM 1(OP), NM 6(OP), NM 2(OP), AC 6(BA), NM 4(OP), NM 3(OP), AC 5(BA), AC 4(BA), AC 3(BA), NC 9(EX), AC 2(BA), NM 5(OP), NC X(EX), NC 7(EX), NM 1(OP), NC 8(OP)
Mithrel 4 Sep, 2024 @ 6:43pm 
I added this mid game and it broke the visibility of all the faction icons on the world map, removing it doesnt fix it either.
Torkkar 25 Aug, 2024 @ 8:55pm 
is it possible to get these in a non-archite Capsule form? I made an insector edit but they had some difficulties reproducing, non of the offspring had the Gene I used & quickly starved to death. as they could only eat insect jelly.
MORROGANDER 13 Aug, 2024 @ 5:32am 
Great mod, this is exactly what I want!
Thank you for making it!
Torkkar 25 May, 2024 @ 6:40am 
ok thanks for the redirection & I hope you continue to work on both mods as these projects are defiantly MUST HAVES for certain custom mods genes with powerful genes but no equally positive genes to off set those metabolism/power draining abilities.
Petre27  [author] 24 May, 2024 @ 9:32pm 
@Torkkar - VRE Androids uses special tags and names when creating a gene. I've made a mod that is similar to this one, but it's not as optimized. I named the mod "Android Reactors", and you can find it easily on my workshop items.
Torkkar 21 May, 2024 @ 7:17am 
could you add the tags & such to make these show up in the Android editor added by Vanilla Races Expanded - Androids? currently the don't apear there & that editor lacks the options to let ARCHITE genes be added because androids don't use Genes... still that mod needs these to help with the power load.
Nedlee 16 Apr, 2024 @ 11:05pm 
Thank you for the update!
Petre27  [author] 14 Apr, 2024 @ 6:38am 
The mod has been updated for 1.5

Let me know if you encounter any errors.
Enishiq 7 Jun, 2023 @ 10:36pm 
@Petre27 Makes sense. I'm playing a really long game and colony wealth/resources is just bonkers
Petre27  [author] 7 Jun, 2023 @ 8:04am 
@Enishiq Yes, but I stopped at Tier 6 because it would be too expensive to purchase them from the traders after this point.
Enishiq 5 Jun, 2023 @ 12:17pm 
Appreciate the balanced approach. Would it be possible to get additional tiers?
Dipilodorkus 30 Nov, 2022 @ 5:08pm 
That is great to hear. I will swap mods then.
Petre27  [author] 30 Nov, 2022 @ 2:34pm 
Sorry for the late responses. (irl trubles)

@KingShiv Yes

@Dipliodorkus All the genes in this mod are archite genes to keep them balanced. The problem is that archite genes aren't inheritable in the base game, if you haven't checked that option in the costum xenotype screen. The OP version of this mod has genes that are not archite and can be inherited.

@TimTime10 These genes can be set on a pawn at the start of the game, but they can also be purched from traders.
TimTime10 28 Nov, 2022 @ 9:05am 
So can you find and buy these genes from traders or do you need to set them on a pawn at a new game?
Dipilodorkus 27 Nov, 2022 @ 6:07am 
These are great. my only suggestion is the option to make them inheritable if we really want to go down the rabbit hole.
KingSihv 17 Nov, 2022 @ 11:59am 
Can these be used when making custom xenotypes?
Petre27  [author] 6 Nov, 2022 @ 10:39am 
@Lonely_Grass Thank you! Have Fun!
lonely_grass 5 Nov, 2022 @ 11:04pm 
cool!