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Would be nice if we could order our pawns to manually put animals in need into the biosculpter like with normal human pawns in case the animal in question is completely unable to stand on it's own.
https://imgur.com/a/auEhgzm
https://imgur.com/a/F9MODrQ
Exception ticking BiosculpterPod7741211 (at (158, 0, 117)): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.CompBiosculpterPod.RimWorld.CompBiosculpterPod.CompTick_Patch1(RimWorld.CompBiosculpterPod)
at Verse.ThingWithComps.Tick () [0x00024] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.TickList.Tick () [0x0015c] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Some day true justice will arrive and we'll all be able to "see" the mood bar of animals which has always been there but we somehow missed it because: "It's just a game dude, calm down..."
In any event, you have taken a great step towards righting a great wrong and partially fixed an oversight in the base game. Kudos.
Intrigued that negative hediffs not being recognized on animals.
Thank you