Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

96 ratings
Five Stars - Starter Ship Pack (DEPRECATED)
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Tags: Ships
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3 Nov, 2022 @ 12:33pm
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Five Stars - Starter Ship Pack (DEPRECATED)

Description
(THESE SHIPS ARE OUTDATED)
You can still use them, but their stats changed a lot from what's presented thanks to many balancing updates. Thanks for using the mod.



"So you decided to be a space captain, huh? Well don't worry because Luc's Corp ™ has got you covered."



This pack contains a selection of five starter ships. Each one of them fulfils a different role so its bound for you to end up finding the one that better suits your playstyle.





Salesman Description: Fitted with a mining laser together with a large storage and having proper defensive capabilities and a decent armour. The Kobold is a relic from early spaceflight that thanks to it's upgradability still stands as a beloved starting point for any space captain.



Salesman Description: Broadsided cannons, decent speed, decent armour, an ammo factory, sleek design, and cheap pricing. No wonder this baby won so many awards back in it's day. The Apollyon is to this day a subject of pride amongst the engineers of our company.



Salesman Description: The Hopper was created to satisfy a very specif kind of clientele. You know them, the ones who favor the ION beam based weapons over any other. It has somewhat of a cult following thanks to that, and those who own one would not dare recommend anything else as a starting point.



Salesman Description: Ah yes, the Civilian Class - Yellow Jacket. This is one hell of a ship if you are into bounty hunting. It's fast, it has a shield, a decent armour. If you like getting yourself in danger and want to come out on top mos of the time, this is the ship for you.



Salesman Description: Where I start with this one? The Extravaganza is a beloved ship among those who favor diagonally designed ships. Besides that, this baby can hurt! It has two laser cannons and two disruptors. For a starting point ship this one is quite the overkill when compared to the others. Just don't mind it's speed.

17 Comments
blackknight24 24 Mar @ 2:56am 
...and he was never seen again...!
Kokorocodon  [author] 25 Feb, 2023 @ 11:40pm 
(I will be updating this mod when the next content update for the game comes out). The game, as for now, has not enough content to keep me engaged so I don't see why I should update a mod for a game I barely play. I appreciate everyone's patience.
DariusPatiserul 29 Jan, 2023 @ 10:14am 
i see that you did a Fantastic job here with the prezentation but the ships are not that good they need some refinment
Vrishnak92™ 23 Nov, 2022 @ 2:04am 
Here is my two cents regarding the ships:

Yellow Jacket:
A nice simple starting design that has a flaw, the two forward facing engines are not accessible by the crew. In order to make them accessible without using any mods, one would have to replace 2 armor pieces with corridors and add two doors (one for each side).

Kobold:
A decent starting ship if you are going straight to mining, but this ship is outclassed by most if not all ships that are looking to draw blood. You will find that installing 2 additional rear thrusters to be mandatory as you will be too slow to outrun hostiles otherwise.
Vrishnak92™ 23 Nov, 2022 @ 2:04am 
Hopper: This thing... it is frankly not work its price, as the lack of any side or forward facing thrusters will find it being quickly outmaneuvered. Just adding the bare minimum to cover the lack of side and forward facing thrust cost 2k in credits (16 coils and steel, hopefully you aren't unlucky and your starting station has none when you spawn). Frankly, the bare min would look rather ugly, but that was me trying to avoid "extra" costs.

Extravaganza:
A unique design, it may or may not hold its own against the starting bounties... something for me to test.*
Vrishnak92™ 23 Nov, 2022 @ 2:03am 
Apollyon:
This one doesn't seem like a ship I would bring to the table as a starter, for a broadside ship, the serious lack of armor means that it will take an enemy little effort to shred through your ship. I would have to give it a go to be certain, but my initial take is not promising.

*extra:
every single ship HAS to have its crew management adjusted, as each ship has had zero attention paid to the crew which can result in crew confusion in high tensity situations where everyone needs to be at their post and not wandering off. Keep this in mind if you take any of these ships for a spin, as it will affect their performance.
Krovah 19 Nov, 2022 @ 9:17am 
It looks like only the Extravaganza is available for starting out on Architect difficulty (normal).

It might be something on my end that I've missed though!
Kokorocodon  [author] 17 Nov, 2022 @ 12:38pm 
Thanks for pointing that up. I will cheapen them up. In the mean time you can start with the hopper and load the other ship models in-game once you sell a few minerals in a nearby station.
CryoChick 16 Nov, 2022 @ 11:51pm 
one thing you may wanna note
only hopper is cheap enough for the shipwright setting
Kokorocodon  [author] 14 Nov, 2022 @ 1:23pm 
I have to agree, she looks goofy xD

I will have another starter ship pack in a few days with even goofier and experimental designs, stay tuned.