Arma 3
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[SP/CO-04][Base Defence]Plantation Al-Madini
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Sefrou-Ramal
Tags: Tag Review
File Size
Posted
Updated
31.414 MB
6 Nov, 2022 @ 7:41am
30 Oct, 2023 @ 1:16pm
9 Change Notes ( view )

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[SP/CO-04][Base Defence]Plantation Al-Madini

In 1 collection by Multicellular Organism
Small scale, high FPS operations
18 items
Description
Defence coop/sp scenario, playtime 30 minutes.

Main features:
-defence scenario, survive until extraction (30 minutes).
-randomization for enhanced replayability.
-random mission time.
-optimization for high fps.
-custom sound and radio chatter.
-enemy numbers scale based on player count.

Briefing:
Al-Madini plantation is under attack. The owner, Wasim Khatibi, has a lot of connections, which makes him priority target for insurgets. Our contract is to provide security to the plantation and the VIP. Enemy forces consist of large amounts of infantry supported by light vehicles. You are going to be heavily outnumbered, but through superior training and equipment you are expected to hold your position. ION operatives will provide extraction, ETA 30 minutes.
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For more missions like this please check out my collection:
Small scale, high FPS operations.

Any feedback is greatly appreciated.
5 Comments
Kirgiz 1 Jan, 2023 @ 4:59pm 
Thank you, I’ll go through it now. As for the II through the walls, it is often not only BIS, but when the Creator puts the objects of entourage or other type of walls of the AI boxes, just trying to go around them in the battle regime, clips to the corners and in search of the path falls through the walls.
I often find such problem areas, inform the authors and fix it sometimes even unpacking the mission and expement myself.
Well, I'm in battle and you are waiting for me. I'll be back soon, I hope):steamthumbsup:
Multicellular Organism  [author] 1 Jan, 2023 @ 4:38am 
I know it took me some time, but I finally updated the mission. Single player experience should be easier and more enemies will spawn in multiplayer, depending on player count.

As for AI going through walls, mission takes place in vanilla location, not something made by hand, the issue should be non existent. AI will do its thing sometimes tho, its arma 3 after all.

If you ever decide to replay the mission I hope you will have a great time and would appreciate your feedback on that.
Kirgiz 8 Nov, 2022 @ 12:11pm 
You have to give the VIP a Teamswitch so that the player can control survival...
Kirgiz 8 Nov, 2022 @ 12:10pm 
VIP sometimes runs out into the street and there, of course, he dies:steamhappy:
Kirgiz 8 Nov, 2022 @ 12:08pm 
in your last 2 defense missions, often the enemy just walks through the walls directly towards the VIP or the player. I played without extra mods.
In general, these 2 missions are too difficult. It's impossible to survive at the veteran level... You have to make the right balance! Making impossible missions is too bad a trend...
I was able to pass it only from the 5th time and only 1 character from the squad survived. And the corpses are disappearing too fast. , weapons cannot be picked up.