RimWorld

RimWorld

Not enough ratings
Crop and Meat Quality(Continued)
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.6
File Size
Posted
Updated
139.795 KB
30 Jun @ 4:54pm
1 Jul @ 1:41pm
3 Change Notes ( view )

Subscribe to download
Crop and Meat Quality(Continued)

In 1 collection by velcroboy333
Updated Mods for 1.1-1.6
67 items
Description
Harvested crops and butchered meat now have a quality based on the skill of the harvesting pawn. Fine and lavish meals (including mod-added) require certain quality ingredients. Eating raw fruit will also provide taste thoughts based on the quality.

New Content/Changes
  • Added additional settings for min/max qualities when harvested/butchered/spawned in trader inventories
  • Added additional thoughts for Legendary and Masterwork quality raw tasty food
Original Description
Fruits, vegetables and meat are now assigned a quality based on the skill of the harvesting or butchering pawn.

(Configurable) Fine meals now require good quality ingredients and lavish meals now require excellent ingredients.
(Configurable) Lavish meals can be adjusted to use less ingredients, increasing their nutritional efficiency. This is a balance adjustment because the ability to make lavish meals is limited by ingredient quality.

Tip: To save good/excellent ingredients for fine/lavish meals, adjust the quality slider for simple/fine recipes.

Meat/Vegetables can be normal to excellent. (Note: This also applies to traders, but dev-mode spawned food can have any quality). Options will be added in the future to configure this.

Fruits can be awful to excellent and provide thoughts based on quality when consumed raw. By default, pawns don't consider fruit quality thoughts when choosing food to eat. There is an option to change this, but it will cause pawns to prefer good/excellent berries over simple meals.

Warning: Ingredients with different qualities don't stack.

Optional use of the Everything Has Quality mod will make the following changes:

Set minimum and maximum quality levels for ingredients (there will no longer be a difference between vegetables/fruits).

New (optional) Inspirations for Butchering and Harvesting increases the quality of butchered meat and harvested crops for 4 days.

Use:
Quality Affects Nutrition and Food Poison Chance for additional effects from crop and meat quality.

Compatibility

The changes are applied via script and will basically cover any foods you can harvest that are intended as ingredients for human food, along with anything that fits the vanilla definition of meat. Any ingredients not covered (animal products, preserved foods and custom defs) will be available for use in any recipe that allows them.

Credit
Update of mod by Cozar, a simplified version of Kuqeu's idea for a mod that applies thoughts based on the quality of ingredients.

Original Link:https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2358644041