Barotrauma

Barotrauma

37 ratings
Riftpiercer X91-B
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7 Nov, 2022 @ 8:08am
28 Mar, 2023 @ 1:54pm
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Riftpiercer X91-B

93 Comments
lufeeeee  [author] 18 Nov, 2023 @ 5:33am 
True, my procrastination went a bit overdrive as I was supposed to work on my master thesis

I suspect its the button logic part - converting binary to string to support written commands - that should be reworked, as the other logic does not have this issue. Should be pretty easy to just remove out.
spobely 17 Nov, 2023 @ 7:54am 
Thanks for the heads up. Thats an interesting problem to solve. I couldn't believe the amount of logic in your sub, Charlie working at the post office is no joke.
lufeeeee  [author] 17 Nov, 2023 @ 1:33am 
@spobely Is that it? is the play over? :D

Small warning - One thing i noticed with these ballast logic is that the ballast buttons appears to sometimes NOT execute properly when used by (non-host) players when the host player is located outside of direct viewing distance. And that's not great when they often must be rebooted after detecting water breach (for power saving / flora defence).

I am not sure if its caused by a new update or what part of the logic gates must be reworked. Testing is such a hassle with this server-only bug.
spobely 16 Nov, 2023 @ 9:51pm 
Saw your post on reddit, and saw the first image. I'm subscribing now. Making another one of my own subs after a long hiatus- I will be looking at yours for your logic systems(I'm working on a ballast flora set of gates and thats what the reddit post was about)

Maybe when one day I make a good sub, it will go something like this:

I was that little boy that baby boy was me

I once was a boy, but now I am a mahaaaan

I fought the nightman and lived as dayman

Now im here to ask for your ballast flora logic

So if you want to marry man will you marry me

Will you come on stage and join me, in this thing called matrimony?

Please say yes and do not bone me, please just marry me
lufeeeee  [author] 21 Aug, 2023 @ 6:18am 
sorta, they wont be doing proper hull repair though
fish3464 18 Aug, 2023 @ 4:38pm 
is this ai friendly?
lufeeeee  [author] 17 Apr, 2023 @ 9:59am 
@Scotchitona in the armoury, they should share loaders - are they not working?
Scotchitona 13 Apr, 2023 @ 2:35pm 
I can't seem to find where to rearm the Autocannons on the ship. Where do I put the ammunition?
ScaleSkin 5 Apr, 2023 @ 6:30am 
@lufeeeee Aye that was quick response, thank ya.
Yea I read the previous messages and just wanted to inform that there are more cases of that auto-turret fail issue. During typing of this message I'm testing it out through mods. The result is, in vanilla game the turrets half trigger 6 times, then make 1 shot. They still pack a punch in sandbox mode. Obviously same for modded version as well. Multiple triggers, ending up with single shot. That works.
I've no idea what HW is, my OS is Win 10.
Last part is probably misunderstood. What I was telling, when you activate navigation there is a linked status monitor next to it. This status monitor is placed at the fabrication. So if the status monitor in fabrication is broken, you can not see ship status from navigation.
lufeeeee  [author] 5 Apr, 2023 @ 4:54am 
@ScaleSkin hmm i haven't tested out replacing the cannons, not sure why one of them cannot be replaced, might look at it soon
The auto-turret system issue cannot be reproduced on my end, so difficult to fix... what kind of HW and OS do you have?
There are 3 status board, whereas two of them are linked to the navigation to allow steering from other areas, is there a reason you need all 3 linked?