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I suspect its the button logic part - converting binary to string to support written commands - that should be reworked, as the other logic does not have this issue. Should be pretty easy to just remove out.
Small warning - One thing i noticed with these ballast logic is that the ballast buttons appears to sometimes NOT execute properly when used by (non-host) players when the host player is located outside of direct viewing distance. And that's not great when they often must be rebooted after detecting water breach (for power saving / flora defence).
I am not sure if its caused by a new update or what part of the logic gates must be reworked. Testing is such a hassle with this server-only bug.
Maybe when one day I make a good sub, it will go something like this:
I was that little boy that baby boy was me
I once was a boy, but now I am a mahaaaan
I fought the nightman and lived as dayman
Now im here to ask for your ballast flora logic
So if you want to marry man will you marry me
Will you come on stage and join me, in this thing called matrimony?
Please say yes and do not bone me, please just marry me
Yea I read the previous messages and just wanted to inform that there are more cases of that auto-turret fail issue. During typing of this message I'm testing it out through mods. The result is, in vanilla game the turrets half trigger 6 times, then make 1 shot. They still pack a punch in sandbox mode. Obviously same for modded version as well. Multiple triggers, ending up with single shot. That works.
I've no idea what HW is, my OS is Win 10.
Last part is probably misunderstood. What I was telling, when you activate navigation there is a linked status monitor next to it. This status monitor is placed at the fabrication. So if the status monitor in fabrication is broken, you can not see ship status from navigation.
The auto-turret system issue cannot be reproduced on my end, so difficult to fix... what kind of HW and OS do you have?
There are 3 status board, whereas two of them are linked to the navigation to allow steering from other areas, is there a reason you need all 3 linked?